Not necessarily required, why else would you want containers to animate when you look at them?
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
90% of the credit goes to qqqbbb, I just made some minor edits.
Donation Points system
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It's Containers Animated MWSE version slightly edited to work with Quickloot.
Containers animated when you look at them, rather than when they are activated. Sometimes it's a bit janky, and sometimes containers stay open, but the issues are too minor for me to care about fixing them.
Don't forget to set "Activation Mode" to "Quickloot Mode" in the MCM.
Installation
Requires all the files from the original Containers Animated. Place this mod lower than the original in your MO2 mod order, or install the original manually, then overwrite the .lua files with the ones from this mod.