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IanBitters Virnetch Yommumo SpiritTauren

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SpiritTauren

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About this mod

This mod makes compatible Lived Towns - Seyda Neen, Vvardenfell Expanded - Seyda Neen Slums and Seyda Neen Harbor mods. Moreover, it allows better
compatibility with optional mods listed in the detailed description section. Read the attached article for compatible mods!

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Seyda Neen: Lived Towns, Slums, Docks cosmetic patch + 100% compatible plugin WIP list

This mod makes compatible Lived Towns - Seyda Neen, Vvardenfell Expanded - Seyda Neen Slums and Seyda Neen Harbor mods. Moreover, it allows bettercompatibility with optional mods listed in the detailed description section.

---Installation---:

1) Delete the original [Lived Towns - Seyda Neen.esp] and [Seyda Neen Docks.esp], either keep or delete [Seyda Neen Slums.esp].

2) Copy-Paste files into your Morrowind/Data Files folder. Either keep the original [Seyda Neen Slums.esp] or replace it with my edited version.

Don't use both at the same time!

Note: when updating the patch from the previous version, it's mostly safe to continue with your current game. All this patch does, it adjusts some objects here and there (some minor fixes in NPCs are quite rare), so it won't influence your stats, quest progress, etc. I won't change the *.ESP name ever, so that the game still reads the files as the same. Feel free to just update the files and keep on playing. 

LOAD ORDER:

1)[ Lived Towns - Seyda Neen_Patch.esp] (replacing the original mod)

2) Edited version of [Seyda Neen Docks_Patch.esp] (can be disabled/replaced if TR or abot's boats ever interfere with it in future updates!)

3) Either the original version or my edited version of [Seyda Neen Slums.esp]. I've tried to change as few elements as possible in this mod. One won't even notice some subtle changes. So, the original is mostly compatible.

4) All the other optional mods listed in the article.


Q: Why was this "mod" needed? 
A: I love Daggerfall. I love large cities/towns in games. The mods listed here make Seyda Neen huge in comparison to its default state. However, some of these mods don't work well enough together to my taste. So I've decided to fix some minor visual problems, WITHOUT editing any scripting/dialog/etc. of the original mods. I'm trying to keep these mods "patched" yet as faithful to the original vision of each author, as possible. So, my goal isn't to change anything, unless it's required to make everything work together.

IMPORTANT:

This is the first time I edit landscape/scenery, etc. in TES construction set, so it's very likely I could've missed some elements that require fixing. I count on your feedback to polish this patch. I focus mostly on exteriors. I use OpenMW for testing. Please, let me know, if it works differently in normal Morrowind.

P.S. Read the attached article for compatible mods to use on top of this patch! Some of its elements were specifically redesigned to be used with them. All these mods are meant to be played together, as a bundle.
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