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File credits
Hrnchamd and NullCascade for MWSE / MGE XE / MCP development Melchior Dahrk for uploading this mod for G7
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Changelogs
Version 1.0
Initial release
Adjustable Landscape Texture Scale by Greatness7
This mod allows you to manually increase the texel density of the landscape mesh. For laymen, this means that you can scale the texture to make the landscape look more detailed without the need for hi-res replacers. If you've ever noticed how blurry the ground looks next to other objects, this mod is for you.
The default setting is 1.6x texel density from vanilla. As you increase the scale, the texture tiling may become more apparent (especially further from the player). But textures will look more detailed close to the player. If you feel that 1.6x causes the texture tiling to be too obvious, you can reduce it using the provided MWSE MCM; finding the setting which looks best to you.
Disclaimer: this adjustment was created with vanilla resolution textures in mind. If you use high resolution texture replacers, you may find that this mod is either unnecessary or that you need to reduce the scaling.