Requires all original assets and requirements, just replace the esps with my patched ones.
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Changelogs
Version v1.5
Fix the missing meshe "IMP_Meurtrière_01" in Fort Darius
Version V1.2
Correct the window on the ground to is right place at Pelagiad and correct the way inside Wolverine Hall
Version V1.1
Clean some errors and bad refs also correct some UVmapping errors on models and textures way. This add an lighter option for lower config
Version 1.4
Optimize all the meshes to lighters (more than the half lighter) Add a lot of details (Windows, arrowslits, and more to make the places more credible and immersives) Add some patches for PFP, STOSP and SMSOP.
-Total conversion of the imperials forts for a more medieval and imposing style. -Add some blacksmiths in the forts for fixing services. -A lot of decorations and details bring more life in the forts.
-Be Careful! All the containairs and miscs are now owned.
-The forts's gates are scripted: If you are criminal at a certain level, they will stay close and locked.
-The mod is made by sperates .esp: One per fort for more compatibilities