You need Tamriel_Data.esm and the .bsa's, you do not need the mainland
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Author notes
You are free to use this however you want. I would appreciate some form of credit but it's not necessary, I doubt anybody is gonna want to use a single dungeon for much anyway.
If you do use it and make something with it, I would like to see it :)
File credits
I know TR data and OAAB data are free to use but I will want to credit the people who put those out because they are very useful
Donation Points system
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This was my first attempt at a dungeon. Originally, I wanted to build a large spiral structure, because I played a Doom level where this was done to great effect. I wanted to show you the end at the beginning, and try to build a little tension as you make your way down and see that the situation is changing while you do.
Hashur is a single interior, with an exterior entrance in Azura's Coast (16, -1). Recommended level is around 10-12, 15 and beyond is probably too high and below 10 is likely to be pretty difficult without really good gear.
The dungeon can be located on its own, or you can begin a quest to take you there by finding a letter in Ferele Athram's house, in Tel Aruhn. An over-enthusiastic smuggler has gone after the Telvanni, and they are not pleased.
It's meant to be looked at, just check everything out and have a nice time. Levitation is strongly recommended, though you will find some useful items if you don't have it. The dungeon itself can serve as a neat hideout after you clear it, there are plenty of containers and cool spots to put things.
I really, really enjoy FromSoft games and the level of visual detail in those is something I aspire to. My hope was to bring that level of meticulous detail to this game. It is up to you, whether that was accomplished.
I still maintain these so if you find any issues, please let me know and I'll do my best to get it addressed. I hope you enjoy it!