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This is an interop file to make the food, tea and coffee ingredients added by Stuporstar's Tea Mod work through Ashfall's framework. It will do absolutely nothing without both those mods.

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This is an interop file to make the food, tea and coffee ingredients added by Stuporstar's Tea Mod work through Ashfall's framework. Both these mods are required and it will do absolutely nothing (either good or ill) without both those mods.

I made this mostly for roleplay reasons as I often play characters that would enjoy a nice cup of hot, strong coffee, but Stuporstar's Tea Mod, which, before Ashfall and Guarno, was the only mod adding coffee (as far as I know). Unfortunately, the Tea Mod didn't allow my characters to brew coffee on a proper stove or fire and Ashfall only allowed my characters to brew coffee out of a narcotic or, well, guarno.  Therefore, seeing as no one else was rushing to volunteer, I made an interop patch myself. Mostly for the coffee, but I decided to just make everything Ashfall-friendly while I was at it.

What does this actually do:

- You can now brew teas and coffees with Stuporstar's Tea Mod's ingredients through Ashfall mechanics

- The teas and coffees have effects based on the descriptions given by the NPCs in the Tea Mod whenever possible, but I took some liberties with a couple of effects (anything involving Restore Attribute was converted to Fortify Attribute instead) due to issues on my end getting them to work through Lua

- Naturally, the new teas and coffees will also fulfill Ashfall needs. Additionally, the chocolates and cakes added by the Tea Mod have also been set to satisfy Ashfall hunger (and the tea and coffee ingredients have been set up as 'herbs' so, technically, you can put them on your Ashfall stews. I wouldn't advise it, for roleplay reasons)

Known issues:

- The effects are usually stronger than those of Ashfall's teas, so their duration is also lower and, in some cases, significantly lower. Balancing was difficult to achieve and can be considered a work in progress depending on feedback, but balance was also a secondary concern to roleplay potential and consistency with Stuporstar's descriptions

- Some typos and inconsistent spelling. Sadly, Stuporstar spelled "Corinthe" (the city in Elsweyr) as "Corinth" (the city in Greece) in the mod. I "corrected" it to Corinthe, but that makes it inconsistent with her spelling. This change isn't set in stone, though. Another set of typos are the names of the "Janeth" and "Jorval" teas. I didn't think anything of those names at first, but since she specifies that the "Janeth" tea is from Hammerfell and the "Jorval" from Elsweyr, it becomes clear that in both cases a T was switched for a J and she meant "Taneth" and "Torval", which are the cities in Hammerfell and Elsweyr respectively. I didn't correct these typos though, because, again, it would still be inconsistent with the ingredient name and these names can easily be rationalized away

- The finished tea and coffee items are still available in the Tea Mod. A bit immersion breaking, but not a big deal; the purpose of this patch was merely to allow the player to prepare it themselves through the Ashfall mechanics

Credits:

Literally couldn't have done this without Merlord (for Ashfall, answering some of my questions and allowing me to rip off his templates), Stuporstar (for the Tea Mod), NullCascade (for MWSE-Lua) and Bethesda (for Morrowind)
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