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Real Fire Damage - MWSE Edition
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Version2.0
About this mod
This mod does exactly the same as AmazingChopin's Real Fire Damage, but using MWSE lua instead of an esp plugin. This makes the mod work for every fire source in the game, even ones added by other mods, like Tamriel Rebuilt for example.
- Requirements
- Permissions and credits
- Changelogs
This mod works exactly the same way as his, with only four modifications.
First, it uses MWSE lua, which makes it compatible with every fire sources in the game, even non vanilla ones.
Second, it displays a message when you are actually getting burnt, so that you immediatly know what is the problem. [configurable]
Third, it also deals damage to NPCs. [configurable]
Lastly, the damage dealt is considered a "Fire Damage" effect. That means that dunmers will almost not feel it, but altmers, with their 50% weakness to fire, will have a more painful time. If you have 100% fire resistance, you won't recieve any damage at all.
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2.1 Update :
- Compatibility with OperatorJack's "Douse the lights" mod.
- Changed the way distance was calculated. You may want to readjust your radius slider.
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2.0 Update :
Some new features:
- Restarting the game no longer required for the blacklisting configurations to take effect.
- You can now choose whether the messagebox will show up or not when the fire damage is applied.
- NPCs will now also get hurt by the flames, and will try to avoid them (emphasis on "try", you know the Morrowind AI as well as I do ^^')
- Like for the fire sources, you can blacklist NPCs to make sure they never get burnt.
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1.1 Update :
It is now possible to choose yourself the radius and the amount of the damage dealt in the Mod Config Menu.
Radius : The closer to 0, the closer you need to be for the fire to actually hurt you. Setting it to 500 (max) will burn you as soon as the fire source enters your line of sight. Default is 40.
Damage : The closer to 0, the less damage you will take. Setting it to 50 (max) will most likely instant kill you at lower levels. Default is 4.
Special thanks to Greatness7, Merlord, NullCascade, Sephumbra and C3Pa for helping me with the coding part.
Thanks to NoUsernamesNotTaken for his help with making NPCs also affected.