About this mod
Auto Harvest will automatically collect ingredients from organic containers, and loose ingredients within range of the player.
Compatible with Graphic Herbalism and Tamriel Rebuilt.
- Requirements
- Permissions and credits
- Donations
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Love alchemy, but not collecting the ingredients? Then this mod is for you.
Using MWSE Lua Auto Harvest will automatically collect ingredients from organic containers within range of the player.
Distance from player to harvest and time between harvesting can be adjusted in a MCM menu. As well as a button to turn off if you wish.
Distance is configurable from 1-20 game blocks(256 units)
Time is configurable from 1-30 seconds between scans
Will only harvest from containers in the same cell as the player regardless of the distance setting
Will not harvest from any blacklisted, scripted, or owned containers.
Should work with any mod added/changed containers as long as they are flagged as organic. Except the guild supply chests and Ahnassi's food and drink barrels. (Which are flagged as organic for some reason....thanks Todd)
Update****
version 2.0
Now compatible with Graphic Herbalism and Tamriel Rebuilt.
added blacklist in MCM. All organic non-plant containers and minerals(adamantium, diamond, ebony, and glass) are blacklisted by default.
found and fixed an issue related to container ownership
version 2.1
loose ingredients will now be harvested
added ability to harvest while waiting through the rest menu, only active if Auto Mode is off
added configurable hotkeys to turn on/off auto mode harvesting, and to harvest a single time(defaults: Auto Mode Toggle - P, Harvest Key - H)
Harvest Key is only active if Auto Mode is off.
version 2.2
fixed issue with wrong ID in MCM for Auto Mode
Added loose ingredients to the blacklist
fixed issue causing the need to restart Auto Mode after trying to harvest a loose ingredient
version 2.3
Added Cells to the blacklist
Added a hotkey to add current cell to the blacklist (Blacklist Key - B)
Added MCM option to turn off harvesting loose ingredients
Fixed issue where loose ingredients could be harvested more than once
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Thanks to NullCascade and the entire MWSE team for making things like this possible, and to the Morrowind Modding Discord for the help!