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Critical Lockpicking and Trap Disarming
Introduction:
-> Adds critical failure and critical success to the Lockpicking/Trap Disarming mechanism.
What does it do:
-> If your security skill is too low, you will mess up your lockpicking/disarming. If you're lucky, you will just deteriorate your tools faster then usual. If you're not, you will instantly break them. Plus, if you were disarming a trap, you will activate it instead.
-> If your security is high enough, you will have a slight chance to do a lockpicking/trap disarming so perfect that your tool usage won't decrease at all.
-> The Skeleton Key is not affected by this mod.
Installation:
-> Merge the "Data Files" folder inside the 7z archive with your own in Morrowind Folder (Or even better, use a mod organizer to do everything automatically for you).
Compatibility:
-> Not compatible with OpenMW. Known Issues:
-> None (for now at least)
Credits:
-> Sephumbra, Greatness7, NullCascade, Merlord... all the MWSE helpers at the MMC. Thanks for teaching me your skills guys.