0 of 0

File information

Last updated

Original upload

Created by

Spammer

Uploaded by

Spammer21

Virus scan

Safe to use

About this mod

Adds critical failure and critical success to the Lockpicking/Trap Disarming mechanism.

Requirements
Permissions and credits
Critical Lockpicking and Trap Disarming


Introduction:


-> Adds critical failure and critical success to the Lockpicking/Trap Disarming mechanism.

What does it do:

-> If your security skill is too low, you will mess up your lockpicking/disarming. If you're lucky, you will just deteriorate your tools faster then usual. If you're not, you will instantly break them. Plus, if you were disarming a trap, you will activate it instead.

-> If your security is high enough, you will have a slight chance to do a lockpicking/trap disarming so perfect that your tool usage won't decrease at all

-> The Skeleton Key is not affected by this mod.

Installation:

-> Merge the "Data Files" folder inside the 7z archive with your own in Morrowind Folder (Or even better, use a mod organizer to do everything automatically for you).

Compatibility:

-> Not compatible with OpenMW.

Known Issues:


-> None (for now at least)

Credits:

-> Sephumbra, Greatness7, NullCascade, Merlord... all the MWSE helpers at the MMC. Thanks for teaching me your skills guys.
  翻译: