About this mod
Flighty woodwinds, strumming fiddles, thumping wardrums...
An Ashlander music expansion of original tracks by be created for the Morrowind MUSE mod. Featuring 4 new exploration tracks, 3 new combat tracks, and a special location track that plays in the Cavern of the Incarnate.
- Requirements
- Permissions and credits
An Ashlander music expansion of original tracks by be created for the Morrowind MUSE mod. Featuring 4 new exploration tracks, 3 new combat tracks, and a special location track that plays in the Cavern of the Incarnate; all with a reflective and somber tone for those who are outcast in their own lands.
Part of the May Modathon 2022
- The third in a series of planned expansions for MUSE that will bring new levels of immersion to your gameplay and dungeon delving. Each mod will have it's own unique mood & tone for all tracks that will help diversify your music experience and prevent the repetition that can occur with the (albeit great) default soundtrack.
- 4 new exploration tracks that play in the 4 main Ashlander camps (Ahemmusa, Urshilaku, etc.)
- 3 new battle tracks that play when in combat with members of Ashlander faction; also includes those at rogue camps who attack on sight
- 1 special track scripted to play when entering the Cavern of the Incarnate
- A reserved and melancholy mood utilizing instruments such as the alto flute, clarinet, and Mongolian horse fiddle
- All tracks created using modern production techniques, sample libraries, synths, and plugins
- Requires MUSE and all of it's related prerequisites (such as Morrowind Script Extender)
- Install using MO2 or your other favorite mod manager, and verify nothing overwrites the files
- For manual installation, unzip the mod and place the music and MWSE folders into your Morrowind/Data Files directory and overwrite when asked
- Fully compatible with the other MUSE mods on my page
- Without modification, this mod is incompatible with any other MUSE mods that edit that same cells as this one, or have dynamic music that occurs when fighting this mod's enemy types. i.e. SHoTN, TR, or Solstheim music replacers are probably okay, as are other mods that only edit regional music files, but others may not be. Compatibility with any music mod is possible by dragging the music tracks from those mods into the proper music folder subdirectories contained in this mod. View the official MUSE page & posts for more details on mixing and matching.