About this mod
Stops npcs waiting inside doors for your return forever.
- Requirements
- Permissions and credits
- Changelogs
CREDITS-MISTERSMELLIES AND BETHESDA
Stops npcs waiting inside doors for you. It is just a simple short global script.
Here is the unmodded behaviour as I have seen in testing:
Vanilla engine behaviour- you go in a shop or fighter's guild etc. You attack someone. Everyone inside follows you to fight you. Leave the building when npcs are crowding around you at door. You return days later they are all still standing in that spot and won't return to their original locations.
Openmw behaviour- you go in a shop or fighter's guild etc. You attack someone. Everyone inside follows you to fight you. Leave the building when npcs are crowding around you at door. You return days later and they are still at the door but immediately upon your entry they walk off to their starting positions. They were waiting for you.
Both of these behaviours seem stupid to me. so here is the new behaviour with this mod:
you go in a shop or fighter's guild etc. You attack someone. Everyone inside follows you to fight you. Leave the building when npcs are crowding around you at door. If you remain outside the building for more than 10 seconds and go back in they will already be back at their starting positions.
This gives the impression they naturally returned to their places instead of waiting at the door for you to return. In openmw if you leave and pay your fine and return inside within 10 seconds somehow you will still see them walking back to their places.
It has to be 10 consecutive seconds. If you exit the building for 5 seconds and then reenter over and over they will remain by the door/wherever they were on exit.
Menumode is accounted for now in 1.1 version. Time spent in menus like inventory etc does not count towards the 10 seconds.
You could say why didn't they follow you outside? Well there are other mods that do this. This is a nice middle ground. Maybe they were too afraid to leave? In real life not everyone chases you from a place of business etc when you run out after a crime.
Why only 10 seconds? Time passes faster in Vvardenfell unless you are playing at earth timescale. This 10 seconds is 5 minutes in morrowind time. They waited to ensure the threat had left as you are very scary :)
This mod takes in to account the fake exteriors of Mournhold which are really interiors by testing for wind. So works seamlessly in Mournhold and any other interior cell a modder may make which is acting as exterior :)
In vanilla engine I tested this both with and without the cellchange patch provided in MCP and it seems to work either way?
INSTALLATION INSTRUCTIONS FOR OPENMW USERS
Simply add a data= line to your openmw.cfg that leads to the folder where the .esp is. For example:
"D:\SteamLibrary\steamapps\common\Morrowind\Nexus uploads\GET AWAY FROM THE DOOR"
DONE!
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INSTALLATION INSTRUCTIONS FOR MORROWIND USERS
Simply drag the .esp in to your data files folder
DONE!