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VitruvianGuar

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VitruvianGuar

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About this mod

MWSE lua mod, which imposes configurable attribute caps, making the class choice more important and motivating to stay faithful to it.

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Introduction

In theory Morrowind Class System provides us with various roleplay possibilities, options and limitations. But in practice, your class choice doesn't even matter that much, as eventually your character will raise all attributes to the maximum

This issue affects every part of the game. Instead of making every playthrough distinctive by challenging the player to solve the problems in the way specific to the chosen class, it creates mostly the same experience with an abundance of resources and not much of a challenge.

Description

This mod is one of my attempts to fix the Morrowind Class System, specifically adressing the second part of the game and the Attribute Limits.
Now, instead of being able to raise all the attributesup to 100, your attribute caps will depend on your class, race and sex choice. Custom classes are fully
supported. Values of the caps are configurable via MCM.

As this mod imposes its own way to cap attributes, you may want to use in in conjunction with MCP option Attribute uncap. It will
allow you to raise your class favorable attributes up to 120.

Other Recommendations

Class Skill Limit -  complementary mod imposing similar limits on misc, minor and major skills
Class Starting Spells - my another attempt to fix Morrowind Class System
Sneaky Strike - makes daggers more usefull for sneak attacks than longswords
Locks and Traps Detection - makes Security Skill more interesting and important
Nimble Armor - makes Armor Skills more distinctive
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