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alexpublius

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About this mod

Extends the earthquakes from 'Shattered Stones' to the Red Mountain

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Permissions and credits
Changelogs
'Shattered Stones' is a brilliant mod that adds earthquakes to Vvardenfell. Unfortunately, it only affects the Molag Amur region, rather than the Red Mountain itself. It was also a bit buggy -- earthquakes happened 10 times more often than intended, and the cell list excluded the y=0 row of cells entirely, which made earthquakes extend further north than intended, covering Tel Uvirith and nearly touching the Grazelands.

This mod updates 'Shattered Stones', allowing you to configure earthquakes to your own preference. I've included multiple options for how earthquakes apply to the Red Mountain (including or excluding Dagoth Ur), and with additional options for Molag Amur: a) using a fixed version of the default cell list, b) using my own 'minimal' cell list to limit earthquakes to the region east of Lake Nabia and south of the big lava pool, or c) limit earthquakes solely to the Red Mountain.

Finally, I've also included an esp replacer that fixes how often quakes occur.

Note that you *must* have already installed Shattered Stones to get this mod to work.


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Installation
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This is packaged as a BAIN installer to be used with (and replace) the equivalent files in 'Shattered Stones'. Pick only one from each number.

00 Core
This folder includes the Readme, along with an image showing the affected cells and my notes defining exactly where the cells are covered.


01 danger (Red Mountain Only - Dagoth Ur)
01 danger (Red Mountain Only + Dagoth Ur)
The original mod came with a set of R0_qk_danger.cells that actually apply the earthquake mechanic. The original mod only affected the Molag Amur region. These files apply earthquakes exclusively to the Red Mountain Region, covering every exterior and interior cell within the Ghostfence. The first option makes an exception for Dagoth Ur (exterior and interior cells) and the first cell past the Ghostfence (which includes the Shrine of Pride). The second option includes both Dagoth Ur (everything except the Ahkulakan's Chamber) and the Shrine of Pride.

01 danger (RM - Dagoth + default Molag Amur)
01 danger (RM - Dagoth + minimal Molag Amur)
01 danger (RM + Dagoth + default Molag Amur)
01 danger (RM + Dagoth + minimal Molag Amur)
These files apply the earthquake mechanic to both Red Mountain and Molag Amur. The 'default Molag Amur' option uses the original mod coverage, applying earthquakes to the whole region around the lava pits, though I did make one fix mentioned above. The 'minimal Molag Amur' limits the earthquakes to the cells east of Lake Nabia and south of the big lava pit. (Reminder: pick only one '01' folder).


02 rumble (RM + default Molag Amur)
02 rumble (RM + minimal Molag Amur)
02 rumble (RM + Molag Amur extended)
The original mod used a set of R0_qk_rumble.cells that triggered earthquake sounds but not the shader (screen shaking) or particle effects. The first adds 'rumble' cells around Red Mountain to the (fixed) default list. The second adds rumble around Red Mountain plus around my minimal version of Molag Amur. The third is extends the 'minimal' Molag Amur rumble cell list to connect back to the Red Mountain, covering the desolate plains around Shishara.


03 fQuakeTimer 100
03 fQuakeTimer 200
The original mod came with a bug that set fQuakeTimer (which is used to determine how often earthquakes occur) to 10 rather than the intended 100. These folders contain a replacer for the original esp, that reset the earthquake timer to 100, or to 200 if you prefer earthquakes to be less routine.


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Map
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Here's what the 'danger' and 'rumble' options look like:

Red = 'danger' (actual earthquakes in Red Mountain + 'minimal' Molag Amur)*
Orange = 'danger options' (options to include or exclude Dagoth Ur and Ghostfence)
Tan = 'rumble' (earthquakes sounds in cells around Red Mountain + minimal Molag Amur)
Blue = 'rumble extended' (earthquake sounds also affect the region between the two)
(The other colors indicate other regions: Ascadian Isles in green, Azura's Coast in yellow, Sheogorad in purple, etc.)


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Credits & Permissions
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You may modify my mod without permission; however, please make sure to credit me if you publish it.
Feel free to suggest changes, or contribute your own alternative .cell files.
Credit goes to r0, Greatness7, and vtastek for the original mod.
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