File information
Created by
Morrowind Modding CommunityUploaded by
JosephMcKeanVirus scan
About this mod
Compilation of MWSE-Lua mods (JosephMcKean Edit), including Unidentified Items, Lua Lockbashing, Bound Ammo, Nuke Dark Lights, Shinies, Adventurer's Backpacks.
- Requirements
- Permissions and credits
- Changelogs
Legend
- Standalone: original mod not required
- MWSE: Required MGE XE
Adventurer's Backpacks (JosephMcKean Edit): MWSE
- Requirements: Adventurer's Backpacks
- added a nil check for reference.object.equipment
- Credits: Adventurer's Backpacks
Bound Ammo (JosephMcKean Edit): MWSE
- Requirements: Bound Ammo by Yorklag, Magicka Expanded - Core
- Fixed a bug where denocking arrow spawns more arrows
- A few more npcs have bound arrows, bound bolts, bound crossbow.
- Credits: Bound Ammo by Yorklag
Lua Lockbashing (JosephMcKean Edit): Standalone, MWSE
- Drain Hand-to-Hand instead of Damage Hand-to-Hand when using fists to bash locks.
- Lower weapon degradation rate
- Credits: Lua Lockbashing by OEA and Greatness7
Nuke Dark Lights: Standalone, MWSE
- Delete all dark lights
- I made this because I don't use Let There Be Darkness
Playable Heads Whitelister: Standalone, MWSE
- Set heads and hairs from non whitelisted mods as unplayable
- Default whitelisted mods: Tamriel_Data, OAAB_Data, Vanilla Friendly Wearables Expansion, Randompal's Louis Beauchamp
Shinies (JosephMcKean Edit): MWSE
- Requirements: Shinies
- Added a nil check for non npc creature mobile
- Credits: Shinies by Merlord and Danae
Unidentified Items (JosephMcKean Edit): MWSE
- Requirements: Unidentified Items
- Fixed the effect display on identified items
- Use an Identify magic effect instead of a dummy detect enchantment spell
- The Identify service button is now in the dialogue services panel instead of in the enchant menu
- Credits: Unidentified Items by AxeMagister and Danae