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alexpublius

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About this mod

A comprehensive upgrade of the MUSE music system, a massive expansion of MUSE config files, and a top-to-bottom soundtrack overhaul featuring the music of Jeremy Soule.

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Changelogs
This mod began as a small-scale set of config files, to ensure a few cells could keep their unique music when I switched from using MAO (Morrowind Acoustic Overhaul) to using MUSE (Morrowind Music System Expanded). Then I made a few more config files, covering all the unique cells from MAO. Then I added even more config files for MAO's dungeons, then more to cover a few cells that MAO didn't have unique music for. Then I added region music, for all of Vvardenfell. Then I added night music. Then combat music.

At this point, my mod was no longer a 'small-scale' anything. It was a comprehensive MAO-to-MUSE conversion kit.

Then I got more ambitious.

'Soule Sounds for Morrowind' is three things:
  • A comprehensive upgrade & bugfix of the MUSE custom music system for Morrowind
  • A massive expansion of MUSE config files covering every aspect of Morrowind, with compatibility for TR Mainland and other mods.
  • A top-to-bottom soundtrack overhaul based entirely on the music of Jeremy Soule.

This mod ('Playlists', made available on Nexus) is exclusively the first two components: the updated framework and playlists to make 'Soule Sounds' work, but no actual music files. The framework upgrades & bugfixes come courtesy of Hrnchamd, and include:
  • Individual error tracking: if a config file is improperly formatted, only that single file will be affected and identified (rather than it causing all other config files to stop working)
  • CancelOnExit: custom music intended for a single cell (such as taverns) will stop playing when you leave the cell
  • Night music recognition: 'region' music will play tracks from a /night/ subfolder during night time (courtesy of vtastek)
  • cellNameExclude: custom music intended for towns will no longer play when you enter that town's Sewers
  • Track queuing: music will queue correctly.

'Playlists' also includes an almost comprehensive set of config files, which cover:
  • 7 generic dungeons recognized by tileset: Ancestral Tombs, Nordic Barrows, Caves, Daedric Shrines, Dwemer Ruins, Ice Caves, and Sewers. Tileset recognition has been extended to cover OAAB_Data, Tamriel_Data, Dr_Data, and BCC_Data
  • 8 additional dungeon types defined by cell: Dunmer Strongholds, Grottos & Shipwrecks, Mines, Sixth House Bases, Sixth House Citadels, Vampire Bases, and Velothi Towers
  • 4 unique dungeons: Clockwork City, the Corprusarium, Fort Firemoth, Old Mournhold Ruins
  • 9 groups of towns: Hlaalu, Imperial, Redoran, Telvanni, Temple, Ashlander Camps, Nordic Villages, Mournhold and Vivec.
  • 22 unique cells: Cavern of the Incarnate, Fort Frostmoth, Ghostgate Temple, Hlaalu Manors, Holamayan Monastery, Desele's House of Earthly Delights, the Ebonheart Imperial Chapel, the Imperial Prison Ship, Mead Halls, Mournhold Plaza, the Shrines of Azura, Mephala, and Sheogorath, Taverns, Tribunal Temples, the Urshilaku Camp, and sites around Vivec including the High Fane, Library of Vivec, Ministry of Truth, Palace interior, and Puzzle Canal.
  • 7 pairs of regions to provide 'explore' ambient music across Vvardenfell: Ascadian Isles & Bitter Coast, Ashlands & Molag Amur, Azura's Coast & Sheogorad, the Red Mountain & Firemoth, and West Gash & Grazelands, Solstheim (Hirstaang Forest, Isinfier Plains & Felsaad Coast) and Moesring Mountains. Thanks to vtastek, these config files can add a unique night-time playlist to each region as well.
  • 6 exterior landmarks: Khartag Point, Sanctus Shrine, Stonewood Pass, Valley of the Wind, Pilgrimage shrines (for the Tribunal Temple quests), and Sacred Stones (for the Skaal Test of Loyalty on Solstheim).
  • 7 types of enemies, identified by ID: Animals, NPCs, Undead, Daedra, Corprus, Solstheim, and Boss. These playlists include new creatures added by OAAB Data, Tamriel Data, RandomPal's Vanilla-Friendly Creatures Expansion, and more.
  • 3 unique enemies: Hircine, Almalexia, and Dagoth Ur

I have also provided custom playlists to extend these playlists to the Tamriel Rebuilt mainland, as well as other mods like 'Stonewood Pass', 'Sheogorad Groves of the North', 'White Wolf of Lokken Mountain', 'Rise of House Telvanni', and others.

If you have a mod that adds new landmasses, or interiors, or dungeon (cells or tilesets), or new enemies, let me know and I'll add them to the set! 


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Soule Sounds - Music
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Alongside these config files, I've developed my own soundtrack overhaul. I call it "Soule Sounds for Morrowind', since all of the music tracks were drawn from other games by Jeremy Soule. These include: Oblivion, Skyrim (with both expansions), Guild Wars (both games and all expansions), Baldur's Gate, Neverwinter Nights, Icewind Dale, Kohan II Kings of War, Azurik Rise of Perathia, Knights of the Old Republic, Consortium, and even the never-released soundtrack to Everquest Next Landmark. I've also included Soule's symphonic album, 'Northerner Diaries'.

'Soule Sounds for Morrowind' provides an unparalleled degree of musical diversity covering every square inch of Vvardenfell. Each region has roughly 30 minutes of musical content for daylight, and 15 minutes for night; each set of towns has a unique playlist with 10-15 minutes of music as well.

All of the tracks are of high quality (most are 320 kbps) and all have been stripped of metadata so they can play seamlessly in Morrowind's engines. I have labeled each track with its name and source in the title, so you can readily identify them in the folder and (using abot's Now Playing mod) in-game as well. I have also provided two Masterlists, by Source and by Category, so you can see how & where the music is used in game. Feel free to use these to build your own soundtrack. However, several of the soundtracks included in 'Soule Sounds' were never released as albums, and many tracks are impossible to legally acquire anywhere.

If you would like to give 'Soule Sounds' a try, the download link can be found in the 'Soule Sounds - Links.txt' file


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Installation
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Download, extract, install. There is no esp to enable, but you must have MWSE and MUSE installed.
Load this mod *after* MUSE in your install order. This mod includes a number of custom MWSE/mods/music/ lua files -- these must replace the standard files that come packaged with MUSE. These files were created by Hrnchamd, based on Necrolesian's 'Necro Edit (Bugfix Only)' version of MUSE.


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Incompatibilities
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This mod should be compatible with any mod that adds to Morrowind's original soundtrack, though default /Music/ tracks will play infrequently if at all.
This mod is probably compatible with mods that *add* new MUSE config files and music, as long as their config files are not named identically to the ones in here. However, a mod that adds a unique soundtrack to the TR Mainland will probably conflict with my config files doing the same.
This mod is incompatible with mods that change any of the MUSE config files included here.
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