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CrystalHollow

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CrystalHollow

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About this mod

Portal Relic (Portable), an ancient relic that when assembled allows the creation of portals between two locations of the players choosing.. Easy to use, all the actions are handled by a single lua script.

Requirements
Permissions and credits
--Portal_Relic--
  I always relished the puzzle like nature of navigating Morrowind by various means and I
have always wanted to make some magical apparatus for instant travel that was a little more involved
than casting a spell but would also look nice as an ornetmant or something.
Even though there are two sets of items they are one relic, from the distant past that's been left lying around
the upper levels of Nzsuleftingth gathering dust on a Dwemer shelf for an age or two, they are probably pretty dusty!
Use straight off the shelf. There's a How it works description below but there's enough feedback messages to allow the 
player to figure out how to use the relic themselves if they want.

--Install
  Extract and merge with your data folders (update mwse) and enable the esp. To uninstall delete the files.
Structured conventionally so should work normally for mod organisers.

Edit 19/12/2023: Readme in file incorrectly says esm and has various spelling mistakes (before I had ran it through spellcheck as spelling is innately anathema to me), use this description or the separate
manual download. I will fix this in an updated version as there is something small I would like to add, I'll make an alternate esp
along with it for those already using the mod.

--Features
  I've written a single lua script which handles all the functionality of interacting with the objects. I
have tried to make it as robust as possible and the script will handle the stands being in the same cell and will
always use the stands 'front' and orientation to set the destination. The script uses player save data so no iterating 
over instances but everything can be used off the shelf straight away. 

--How it works
  There are two stands and two orbs, a blue one and a red one which go on their corresponding stands, the
stands themselves are misc objects that can only be added to the players inventory in menu mode when it does not
have an orb paced on it.
  The player can place an orb on it's stand by having the orb in their inventory and activating the stand outside of 
menu mode, they can then remove it by activating the stand and choosing to remove it. 
  When both stands are placed and they both have an orb on them then a tether is created that allows the player to
create an outgoing portal from one to the other, the player will always appear at the embedded crystal's side of the destination stand
regardless of the placement or rotation of the stand in a cell.
 While both orbs are on there stand's the player can 'summon' or 'unsummon' an outgoing portal by interacting with the
orb's. 
Another method of closing the portals is to remove one of the orbs by interacting with the stand, this will collapse
one or both (if both are open) of the portals which is handy for remotely closing a portal the player has just travelled
through while still being able to portal back by replacing the orb and summoning an outgoing portal.
  I use it for traveling things between player homes but it's also good for looting by setting up one at home and taking
the other dungeon crawling.

  For those wondering about the scale of the portal, the idea is that one only has to reach into the portal and they are demolecularized as they
are pulled in and transmitted along the tether on a proprietary magical frequency and reconstituted at the destination stand via a magically collimated light beam emitted from the embedded crystal on the front of the stand [Definitely an effect I would like to add one day]


--Notes
  I would highly recommend using Perfect Placement by Hrnchamd, its great for setting the stand's location and rotation so that your
portals are in a favourable place but be warned that using Perfect Placement on the stands after you have placed an orb
on it will move just the stand (it is fixed in place essentially otherwise while it has an orb on it).
  I made the models in blender and I used textures from Morrowind, Tribunal and Bloodmoon so any texture replacers that
you are using will effect the relics appearance.
  I'm working on a mod that will have the option to incorporate this mod if it is present but this mod will always work
stand alone.
  If this works ok I will make an openmw version as well, I prefer mge mwse mostly but I want to make my mods for both.

--Disclaimer
  This is my first time publishing a mod but I have some experience, having said that seen as this is my first time
I cannot 100% guarantee that there's not something yano. I have taken my time and have tested this mod on different installs
on a separate device and I've checked it with Enchanted editor.
  Any problems leave a message and I will take a look, I will always come back to it.

RDK 14/12/2023
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