Deep in the wastes of the Molag Amur, a weary traveler or intrepid adventurer might stumble upon a cave and seek shelter. Who knows what they might find within? What secrets has the burning earth kept over the years? Once, the world ended - and then, the world began. What scars might still linger from the death of everything?
Mandatory. Don't even try to skip this. Why would you?
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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File credits
Bethesda for the vanilla models, textures, and icons modified for this project MelchiorDahrk & the OAAB_Data Team for OAAB_Data
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Changelogs
Version 1.1
Revised the layout of Almassu to reduce wandering. This was minimal cutting - mostly reordering - but the result still feels tighter and more straight-forward to me.
Adjusted the path-finding in Almassu, which was, apparently, just clunky enough to be a problem in a few places.
Added additional lighting and environmental clutter (fungi, waterfalls) to Almassu where it was lacking. This should indicate where the player should go (provided they look up.)
Adjusted rock-placement in one location of Almassu where it made passage a little more difficult than it needed to be, with the presence of new clutter.
Added a couple of corpses to Almassu containing tools which will enable the player to leave after a certain long drop.
Added clutter and additional to the Forgotten Tomb, where it was sorely lacking.
Added mod-specific versions of OAAB burial urns, coffers, and vanilla chests (where applicable) with appropriate (mod-specific) versions leveled-items/lists, because we shouldn't find certain items in these containers, IMHO.
Added a few leveled-tomb-mobs to the Forgotten Tomb.
Revised the Halls of the Mora layout to reduce needless maze-like wandering without making it overly symmetrical/too straightforward. I'm happier with it now.
Substantially reduced the Varlas Burial. It is no longer quite-so-maze-like, and more of a somewhat-large reversed question-mark. Still a little bit of a walk, but not as bad as it was.
Tweaked a few vision texts and fixed one vision marker's detection-range. The latter was changed by mistake during the last stage of development, and the value was lower than it should have been.
What is this mod? From Wind Into Stone tells a story about a place long forgotten, and tries to provide a window into events which I think aren't portrayed too expansively elsewhere. I made it to explore a question, keeping myself as closely in-line with firmer lore as I could, while still taking advantage of gray areas and hints - points that aren't quite so iron-clad and invite imagination.
The result is lore-friendly (...ish) but I made it for myself, and it has very much grown out of my own thoughts on the matter. It may not be everyone's cup of tea, but I still invite you to to try it.
What does this mod do? This mod adds a dungeon that's really more of a walking-sim once you get past the front door. The entrance can be found in the Foyada Ashur-Dan, i.e. the place the devs themselves forgot.
It also adds a number of custom assets - many modified from vanilla and OAAB, and many made from scratch by yours truly. A (slightly) more detailed breakdown can be found in the readme.
Installation: If you are using a mod-manager, simply download and let it take care of the rest. If you cannot or will not use a mod manager, copy the contents of this archive into your data files directory.
Compatibility: This mod was made to be compatible by default - unless another mod adds a great deal to [6,4], then you shouldn't have any issues starting this mod.
This mod is not dependent on, but I find works really well with A River of Fire by Damius. I strongly recommend it. Lava is fun.
Credits: MelchiorDahrk & the OAAB_Data Team for OAAB_Data. AliceL93 for Past Life Regressions, which fundamentally inspired this. Members of the Morrowind Modding Community Discord for their input and assistance.