About this mod
Changes the reload and release animation speeds of throwing knives in order to give them their own place in the game.
The default values are identical to javelins, so there was absolutely no reason to use them.
- Permissions and credits
- Changelogs
Description:
Changes the reload and release animation speeds of throwing knives in order to give them their own place in the game.
The default values are identical to javelins, so there was absolutely no reason to use them.
v1.0.0 increases the speed that you are able to throw daggers at by about 2x (reload 1.2 -> 0.6), (release 0.8 -> 0.6).
This will heavily increase the speed at which you are able to throw your daggers, as you'd expect from such tiny knives.
This mod does currently NOT change anything else about the game.
Future Updates:
more throwing dagger parts,a revised missle-speed calculation (since when are throwing daggers slower than axes?) ,configurable amount of extra-throwables per crafted item, in case people aren't happy with the baseline I'll be providing,Anything you might come up with, please leave ideas in the comments.
These changes have been moved into a new mod: Throwables Refined
Modding Information:
Changes these 2 animation id's in the animations_combat.xml, DOES NOT OVERWRITE:
- release_throwing_knife
- reload_throwing_knife
Compatibility:
Load last in the order, in case one of your other mods modifies the "animations_combat.xml". This one will overwrite the 2 animation ID's mentioned above, but leave the rest of the mod in tact.
It should function with any other mod, unless they specifically modify these 2 IDs.
Installation:
Simply extract the .zip into your "modules" folder.
Make sure that the file structure is as follows:
- Modules (folder)
- --->ThrowingDaggerFix (folder)
- |-------->ModuleData (folder)
- |-------->SubModule.xml
- |-------------->project.mbproj
- |-------------->TDF_animations_combat.xml