About this mod
This mod gives players and modders alike an easy way to add new wanderers to the game and easily enable/disable individual wanderers.
On top of that, this mod adds several new unique and interesting wanderers partially inspired by real historical people.
- Permissions and credits
- Changelogs
Check out my other new mod to allow for all your wanderers to spawn! Bleinz's Unlimited Wanderers
This mod gives players and modders alike an easy way to add new wanderers to the game and easily enable/disable individual wanderers. That is done through C# coding that no user will have to actually touch.
The important thing here are the xml files:
- The Config.xml file: use it to enable/disable wanderers individual whenever you want to start a new campaign.
- The ModuleData/Paths.xml file: this file contains the spspecialcharacters file name and wanderer_strings file name for every wanderer separately. You should only edit this file if you add or delete any new wanderer files.
- The spspecialcharacter file: there's one for every wanderer and it contains their traits, gender, face, gear, etc...
- The wanderer_strings file: there's also one for every wanderer and it contains their dialogue lines.
How to add new wanderers using this mod:
- Add the wanderer's spspecialcharacter and wanderer_strings files into the ModuleData folder.
- Open the Paths.xml file inside the ModuleData folder and add your wanderer's file names in the following way:
3. Open the Config.xml file in the main mod folder and add your wanderer setting in the following way:
<Wanderer id="MakeSureThisIsUnique" enabled="true"/>
THE id HAS TO BE THE SAME IN Paths.xml AND Config.xml!
If you want to create a completely new wanderer using this mod, duplicate any of the spspecialcharacter files and any of the wanderer_strings files and change the values to whatever you want, make sure the ids are the same and then follow the process above.
This mod will also add a plethora of new unique (meaning creative, not non procedural) wanderers to the game, inspired by real historical figures you probably won't know until you look up the wanderer's name on google.
As of now, I've added 12 wanderers with trading and stewardship skills to run your caravans and fiefs, two for each main culture in the game. They are not good at everything like other mods I've seen though, so they will have a hard time in a fight.
I've added a config file that will let you disable or enable the wanderers you want so that you have an easier time finding them in game! (the more wanderers there are, the harder it can get to find a specific one. And without any mod that removes the wanderer spawn soft cap, the wanderer you want might not even be able to spawn ever at all! Don't worry, I can remove the soft limit!)
Here's the wanderers in the mod:
Merchants and stewards:
- {random imperial male name} Nigidius Maius
- {random imperial female name} Senmothis
- {random vlandian male name} Boinebroke
- {random vlandian female name} la Fouaciere
- {random aserai male name} al-Sal'us
- {random aserai female name} Abi Bakr
- {random khuzait female name} Taihe
- {random khuzait male name} Shanxi
- {random sturgian male name} Visleif
- {random sturgian female name} Danebod
- {random battanian male name} Cruinniuc
- {random battanian female name} Creidhne
Take a look at the images to see their exact skill levels.
Plans for the mod:
- Figuring out a way to customize their starting gear a bit more.
- Finding out how to change the remaining conversation lines (I'm between jobs yada yada.. )
- Adding bards, skalds and poets.
- Adding engineers in the form of actual engineers, mathematicians or astrologists.