Tired of loading times when starting a new quest or caravan? This mod removes the need to load into the mission when talking to noteables within a settlement.
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Changelogs
Version 1.2.1
Fixed crash with "family feud" quest
Version 1.2.0
Added a skip for a loading screen in the "Artisan Cant Sell Products at a Fair Price" quest
Fixed a bug where refusing the fencing stolen good counter offer wouldn't let you end the conversation
Version 1.1.0
Added a skip for the second loading screen in the fencing stolen goods quest
Version 1.0.2
Fixed crash with rival gang quest.
Version 1.0.1
Fixed crash when trying to create a new caravan party in the overworld
Version 1.0.0
Release
When selecting to talk with a noteable in any settlement the game will now begin an overworld dialogue/conversation with them rather than loading the mission. This drastically reduces the amount of down time due to loading. If you want to speak to the noteable in the mission you need to now walk into town.