Currently, there is no AI execution related mod that works in 1.0.0 or higher, so I'm uploading it.
This mod was newly developed with reference to Evil Nobleman's Executioner Edit.
* The probability that the AI will execute each other is
- The most important factor is the AI hero's trait (mercy, honor, generosity, calculating, etc)
- Additionally, the probability of execution varies slightly depending on the relationship and each other's occupation
- If AI have the Mercy trait, they will rarely execute, but if they have the Cruelty(brutal) trait, they will have a high chance to execute.
- If AI have the Mercy trait they have release percentage immediately after battle
- If AI have the calculating trait and the prisoner lord has a lot of money, the execution chance is reduced.
- If AI have the impulsive(calculating -1) increase execution chance
- Generosity and Honor slightly reduce execution chance
- The greater the difference in honor between the captor and the prisoner, the higher the chance of execution.
- Faction leader or clan leaders are more likely to be executed
- Rebels and bandits are even more brutal. Don't expect mercy if caught by them
* AI Execution relationship penelty
- family = -80
- Friend = -20
- Same Clan LEADER = -50
- Same Clan = -40
- Same Faction = -10
* This mod does not require any other mods, send it to the bottom of the mod order
* Please leave a comment if you think the bug report or the execution rate is strange.