Edits the stats for the new weapons and weapon parts added by Calradia at War to fall in line with the adjusted stats of Realistic Battle Mod. For 1.6.4, 1.6.5 and 1.7.0
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File credits
Thanks to manabalu for providing the initial data/edits for this compatibility patch
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Changelogs
Version 1.0.3
Added Thrust Damage to Needle Bodkin Bolts 50 grams
Version 1.0.2
Updated Two Handed Mace Damage
Version 1.0.1
Tested on 1.7.0, removed unnecessary xml documents.
Version 1.0.0
Initial Release
After uploading my De Re Militari - Calradia at War Compatibility Patch it was pointed out that some of the weapons added by Calradia at War (Custom Spawns) would be over powered as they do not fall in line with the changes made by Realistic Battle Mod.
This mod adjusts the stats of the foollowing:
Repeating Crossbow
Sack of Needle Bodkin Bolts 50 grams (fixed in 1.0.3)
Flaming Arrows 110 grams
Explosive Arrows 150 grams
Blackpowder Grenades
Bombs
And the following changes the stats from some of the new weapons parts, mainly the new Two handed Mace heads, and a few other such as the Halberd Polearm head.
Due to resent changes in 1.7.0 you need to make sure that Calradia at War (CustomSpawn) is placed after Realistic Battle Module in your mod list, if you are using Open Source Armory you should also place this below CaW(CS) and below RBM. Otherwise you will get crashes in the crafting menu while selection some parts. You can use my RBM-OSA Weapon Descriptions Patch to allow OSA to be placed below RBM and avoid crashes in crafting.
Big thanks to HERO for helping me work out how to change weapon stats using XSLT files. You can find his YouTube Bannerlord page here