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Citillara

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Citillara

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About this mod

Cultured Start updated for the latest builds of Bannerlord (>1.1.2)

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Turkish
  • Russian
  • Italian
  • German
Changelogs
This is an updated version of the previous mod and following the author's instructions at the 01-04-2023, I take over for the maintenance of the mod for now

Note : once you finished creating your character and you appear in the game, you can safely disable the mod. There are no more interactions post-creation

Quick FAQ : Why that mod is not on Steam's workshop ?
The rules set by the original author prevents me from updating the mod to other websites. I tried to reach them but I didn't got any response so far.

Why that mod doesn't work with Banner Kings (and its submobs) ?
Banner Kings adds a ton of new variables to the game which would be too complex to handle specifically in Cultured Start which is supposed to be a standalone mod. Nothing prevents someone to make their own BK fork of Cultured Start but you should be ready to analyze a lot of their logic for keeping it up to date

Original Description:

Cultured Start improves the character creation process by adding new options and new stories.

New Menus

Game Options - Customize Quests

  • Default Start - Skips tutorial but leaves the rest of the quests unchanged
  • Nerezet's Folly Skip - Completes the quest as soon as you start the game.

Custom Starts - Extra Starting Scenarios
  • Default Start -Start with load out and party as per normal in base game.
  • Merchant Start - basic start that gives you a few mules and some basic mercenaries. 
  • Exiled Noble - Start exiled from your home faction, starting with a companion bodyguard and decent renown. Your reputations with your home culture are negatively affected, and seen as a criminal if you return.
  • Mercenary Start - Start as a newly appointed leader of a failing mercenary company. Start with a decent number of troops and a mercenary, but little food and bad morale. Will quickly lose your army if you don't solve it fast
  • Looter Start - You're a looter, with your looter buddies. Set as a moderate criminal across all factions, no longer at war with everyone but cities are closed.
  • Vassal Start - Start as a vassal in your selected culture with a few troops
  • Kingdom Start - Start as new kingdom with no holdings, troops to pay, and not much funds to sustain it. You start with your army and 2 companion armies with troops, roughly 200 troops of different tiers in total. The options name is based on your culture. Note this start does create you a kingdom regardless of you game option. The base game quests kinda work, but I would probably recommend Sandbox No kingdom as your game option for this one to be safe.
  • Acquired a Castle - Similar to the kingdom start, but you start with a random castle in your selected culture. Still as your own kingdom.
  • Escaped from Captor - Looter start without being a criminal everywhere and no looter friends.

Start Location - Select your start location
  • Home Town - Original Cultured Start puts you a town specific for you Culture
  • Random City - Random city anywhere on map
  • Specific cities - Select from a list of factions cities


Installation: Extract zCulturedStart folder into your Bannerlord Modules folder.
Make sure the Dlls in Modules\zCulturedStart\bin\Win64_Shipping_Client\ are unblocked by Right Clicking - Properties - Unblock at the bottom.

Source code
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