Fix of the UV map for the Police pistol in Dead Money
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A fix for the pretty bad UV map for Police Pistol. First noticed this awhile ago when messing around with some models, and saw some really bad texture stretching on the Police Pistol. It's rather amazing actually how bad parts of the this pistol are mapped, with the bottom of the handle being the most stand out one. Oh well, I guess Obsidian didn't have enough time to truly finish it before Dead Money had to be shipped, which gives a good idea about how much time they had for making the DLCs. Thankfully the other weapon models in Dead Money don't suffer from bad mapping like the Police Pistol.
==Installation== Obviously Dead Money is required, but nothing else.
Unpack the .rar, put the 'meshes' folder into the 'data' folder under Fallout: New Vegas and merge the two meshes folders. Should work fine.
==Notes== Some parts of the pistol are just so bad, that some stretching is going occur no matter what without completely redoing the model.
==Permissions== Feel free to use this for any mod you might want to make.
==Credit== Obsidian for the bad UV map and making the pistol me for fixing the UV map to the best of my abilities