This mod is a story based mod that sets you out on an adventure to quell a dangerous pre-war threat, a threat which could pose the end of humanity itself. A mysterious organisation is looking for skilled individuals who have strong willpower to end this threat, but will you be able to do it?
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Kazopert
Donation Points system
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Changelogs
Version 12
- Moved the building that leads to the mod so that it doesn't interfere with my other mods.
- Added "No Low Level Processing" flags to appropriate NPC's.
- Generated NPC face and bodymods and packed them into a BSA, the bLoadFaceGenHeadEGTFiles setting is no longer needed for this mod to avoid mismatched skin.
- Lots of other small fixes I've forgot about.
Version 11
Removed unnecessary sound markers.
Added audio markers, music should now play in cells.
Reduced the level requirement from 15 to 12.
Minor quest script improvements.
Version 10.1
Added a level requirement in order to start the quest.
Version 10
Final version
_______________
Slightly nerfed some enemies.
Updated some "has water" flags.
Added music types to some cells.
Version 9
Added leveled lists to some NPC''s, making them randomized and varied.
Grammar and miscellaneous text fixes.
Removed some boring terminals that had people monologuing about their grandmas.
Fixed some stray navmesh edits that I missed.
Buffed some enemies.
Probably other things I've forgotten.
Version 1.5
Used to have a much bigger changelog here. Welp, that's what happens when you're tired in the morning and delete things you shouldn't.
Version 1.0
Initial version.
Folly of the Old World
Description
This mod is a story based mod that sets you out on an adventure to quell a dangerous pre-war threat, a threat which could pose the end of humanity itself. A mysterious organization is looking for skilled individuals who have strong willpower to end this threat, but will you be able to do it?
Do you have what it takes to survive not only the gunshots and lasers, but to witness a horrific and eventful story through the eyes of others? Through the perspectives of those who suffered so greatly?
What this mod contains
This mod contains-
- A wide and varied amount of challenging enemies to test your abilities - A vast stock of weapons and items, some far different than others. - An intricate and dark story that describes what happened on the fateful day science went too far. Notes
The quest starts when you reach level 12 or higher, you will receive a quest marker.
That's it really, if you have enjoyed the mod make sure you endorse it and share it with others to help it grow. Thanks- Kazopert~