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VariableEagle

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VariableEagle

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About this mod

Intended for use ONLY with JIP NVSE LN's bLocalizedDTDR game fix. This multiplies the DT value (and optionally increases the DR) of all headwear from every loaded plugin. Values and conditions can be adjusted in a config file.

Requirements
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Changelogs
Universal Headwear DT Boost
v3.1


Requirements


Description

This multiplies the DT value of all armor with the headwear equipment type in the current load order. JIP LN NVSE 54.70 introduced the bLocalizedDTDR game fix, which ignores body armor for head hits and head armor for body hits. While awesome, vanilla headwear DT is balanced with the assumption that it's added to body armor DT.

With localized hit recognition, headwear DT could stand to be universally increased. This mod does that by multiplying the DT of all armor that's been properly equipment typed as headwear. This affects every plugin in the load order, so there's no need to modify those values by hand.

As of v3.0, rather than with an MCM interface, the multiplier and other conditions can be adjusted in the mod's config file, located at "Data\Config\Universal Headwear DT Boost.ini". You can also set a minimum DT threshold, so that only headgear whose default DT is greater or equal to this value are modified.

A multiplier value from 2.0 to 3.0 will work well but fringe cases can exist for certain armor sets. Multipliers close to or above 4.0 will start giving you cases where the head piece has more DT than the body piece.

As of v2.0, you can also increase headwear DR by flat values, according to whether it's Light, Medium, Heavy or Power Armor. Most likely only the Light and Power Armor options will ever be applicable in your load order. I haven't yet come across any headwear, vanilla or modded, that's typed as Medium or Heavy.

Like DT, you can also set a minimum DR threshold for modification. See the config file for more details.

Installation
Use any of the mod managers or just drop the .esp file and Config folder into your Fallout New Vegas\Data folder, then activate it.

Make sure you have the above requirements installed and the bLocalizedDTDR game fix turned on in the "NVSE\Plugins\jip_nvse.ini" file.

The headwear modifications are done in the main menu and you will see a message printed in the console confirming the DT/DR values were patched. If you do not have bLocalizedDTDR active or a config file, the script will not run.

If you are updating from v2.0, there is no longer an MCM interface. If you used custom settings, you need to recreate them in the new config file. I recommend you unload the old version, make a clean save, then continue with v3.0 loaded. That said, there's unlikely to be any issue if you don't.

This mod's script explicitly declares its config file's name, so it can be merged without issue.

Uninstallation
Just uninstall with your mod manager or delete the .esp file and "Config\Universal Headwear DT Boost.ini" from your Fallout New Vegas\Data folder. Since the NVSE function this mod uses (SetArmorDT) doesn't persist beyond a game session, all changed DT values should revert to normal.
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