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Changelogs
Version 2.0
New version remade from scratch. Less scripts, better performances and fix a lot of bug and annoyance.
Come with an MCM (but you can still use the ini file if you prefer)
Be carefull: I change the name of the plugin and of the ini, be sure to totally delete older versions of the mod.
Version 1.2.1
fix dirty edits of worldspaces entries (bug only present in YUP version)
Version 1.2
YUP version
little script typo correction
Version 1.1
add compatibility for other mods (can be set on/off in the .ini)
script optimization
How that works ? Equipping a weapon (a gun for example) while having a hand-to-hand weapon already equipped transforms this hand-to-hand weapon to gloves. Just for style. Unequipping the gun (going bare hands) auto equip again your previous hand-to-hand weapon. So you can switch hand-to-hand / non hand-to-hand weapon with just using one hotkey slot ;)
How can I configure and start to wear my gloves ? Mod will work without any editing, and you can configure it with the MCM or with ini file. There's an option to change the "gloves" term language to adapt to you liking.
Wow, should have a lot of compatibility problems ! Mod don't directly edit vanilla items anymore and don't edit scripts. So it should be compatible with everything, even hand-to-hand weapons added by others mods. The MCM provide a function to exclude some weapons on the fly. Besides that, confirmed incompatibility :
I wanted to show to a raider how big my power-fist was and what he could expect, but the glove version is... strange. Some weapons don't have a good visual render (power fists will show only the glove part of the weapon, not the entire weapon on the arm), some could be pretty funny. I can't do anything for this.
Enjoy !
Funny fact The title of the mod could have been Oops! ... I fist it again but, in any case, thank you Britney.