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Author notes
If you wish to do anything with this conversation you must first get permission from me and Beluga.
File credits
Thanks to Beluga - For the original mod and allowing me to convert it for TTW. RoyBatty - For his continued support on TTW and GECK Extender. Kazopert - For showing me how to make a BSA file. Thanks Kazodor, couldn't have done it without you. zilav - For the TTW conversion script and BSArch lStewieAl - For his support on GECK Extender. ElminsterAU - For xEdit. TTW Discord Server - For putting up with my incessant questions because I don't know how to mod.
Donation Points system
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Changelogs
Version 4.1
Re-finalized navmesh.
Tweaked some scripts.
Version 3.6
Removed option to sync map marker name to cell name and enabled it by default.
Tweaked Nuka-Cola vending machine script.
Version 3.5
Added option to sync map marker name with cell name if cell is renamed with a mod such as Stash Organizer.
Version 3.0
Removed option to rename cell as Stash Organizer can do this.
Version 2.2
Removed unneeded Has Water flag from cell.
Version 2.1
Added first aid box to infirmary.
Version 2.0
Added an encounter zone to prevent the cell from resetting.
Version 1.8
Better method for syncing map marker with cell name.
Version 1.7
Added option to toggle cell name change to resolve a conflict with Stash Organizer.
Version 1.6
Fixed Protectron's double goodbye.
Removed custom Protrectron package in favor of vanilla AI package.
Bobblehead stand no longer removes your bobbleheads and now syncs with Tenpenny Suite and Megaton Home bobblehead stands.
Cleaned out records of deleted references that were previously missed.
A custom name for the vault can now be set in the ini file (does not affect vault doors).
Clutter in front of gear door can now be toggled off in ini file.
Version 1.5
Fixed a bug with the Nuka-Cola vending machine where cooled Nuka-Colas were sent to the Megaton house.
Version 1.4c
(Personal Preferneces) Updated Auto-Doc script to be consistent with my other Auto-Doc mods.
Version 1.4b
(Personal Preferneces) Disabled a tray that was missed before.
Version 1.4
Fixed Protectron package so it no longer stands against the wall or has its weapons drawn all the time.
Moved Protecton merchant chest out of bounds to the player.
Removed disabled snowglobe display that I couldn't get working.
(Personal Preferences) Added 2 static protectrons for display.
THIS MOD IS NOT LORE-FRIENDLY!
This is a Tale of Two Wastelands conversion of Beluga's Vault 951 player home mod uploaded with permission. Make sure to download the original and give it an endorsement if you like it.
Disclaimer - Vault 951 is not an official part of the Fallout universe. Location - Can be found at a crossroads between Springvale HS and small ranch house.
This plugin creates a discretionary residence for the Lone Wanderer in Fallout 3. Please consult the images tab for appearance, as well as location.
Tools used - Fallout 3, Garden of Eden Creation Kit, GIMP, DDSConverter 2.