DESCRIPTION:
The main idea is to come up with a bottle filling mod that doesn't make the game too easy. Thus, the water bottles obtained are not those of vanilla game but are new items. Their value is low in order to prevent you from getting rich too quickly, their weight is more than vanilla water bottles (1.5x by default), the dehydration restoration is lower, the radiations from non-purified water bottles more important. The bottles can't be used in recipes (outside purification one) involving water to avoid making those too easy. The goal isn't to give you infinite Rushing Water...
More details below. You can configure the mod to your liking via the MCM and/or ini file.
Short story for people who can't read:
You can fill bottles by activating any water source.
Details for voracious readers:
- Never Pure: this option forces pure water source to result in dirty water bottles. Indeed, the main problem with bottle filling mods is, in addition to unbalancing the game economy, making access to pure water extremely easy. Fallout New Vegas is full of pure water sources. This option will therefore attempt to thwart the problem by preventing the player from easily making bottles of pure water and retains the usefulness of spending capsules to buy vanilla pure water from the merchants, or use purification recipe.
- Bottle Cap Required: This option makes it mandatory to "spend" a bottle cap to fill a bottle (this bottle cap could be returned, or no, with another option below). It doesn't change much at the gameplay, it's mostly for the immersion.
- No Health Regen: simply remove health regeneration from handbottled water. Use only in Hardcore mode.
- Refinement: allows you to improve the quality of the mod's water bottles in the inventory if the source is better.
- Purified Recipe: this simple option adds a recipe allowing the purification of handbottled water at the campfire, requiring the same ingredients as the vanilla recipe for the vanilla water bottles.
- Weight multiplier: allows you to adjust the weight of the new bottles of the mod. Making them heavier than those in the vanilla game seems to me a good way to limit the ease of play that this type of mod brings.
- Return Chance: you can adjust the % chance of receiving a bottle cap and/or an empty bottle after consuming handbottled water.
- Fav Bottle & Returned Bottle: choose which bottle will be the favorite empty bottle (the one that will be filled first before the others) and which one will be returned if the Return Chance option is enabled.
- All empty bottles from the vanilla game as well as compatible mods will be displayed in the MCM. You can choose which ones can be filled and which ones cannot.
COMPATIBILITY:
- The mod is compatible with my Animated Ingestibles mod as well as with Food Scraps by the great slippyguy wich I recommend if you want a very great and light "return empty things" mod.
- The mod also auto-support any mod adding empty bottles to the NVDLC03AllEmptyBottlesLIST formlist (that's why OWB is a requirement). Empty bottles from other mods will be displayed in the MCM following the vanilla ones, so you can choose if they can be filled or not. The mod handle up to 24 different empty bottles.
- I use some colors for the MCM to make it more readable. Sadly, 'Vanilla UI Plus' mod disable all MCM coloring functions. So, do without colors or delete the Prefabs/MCM folder from 'Vanilla UI Plus' mod.
- Some patches on Handbottled Patches.
Rocket Shaped version:
ZZ version: those files will change the shape of the water bottles from the mod to a rocket one. YOU NEED either the full mod Nuka Cola World - Drinks and alcohol overhaul by zzjay or the optional file Nuka DEPENDENCIES - For other mods on that mod's page.
Credits to zzjay who ported this awesome 3D model to New Vegas (original by anathlyst).
Jokerine version: simple meshe provided by Jokerine. No requirements.
CREDITS:
Jokerine for the Rocket Shaped bottle model.