Makes Fallout 3's Unique weapons moddable like the FNV ones are for WMX, for use with TTW. Although the TTW site says WMX is incompatible with TTW, I have been using the mod with TTW and have run into no problems, and I've seen others who say the same.
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Antistar
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Since WMX allows you to mod unique weapons, I modded the unique weapons in Fallout 3 to be moddable as well like they were back when WMX still had a TTW patch. I didn't change the appearance of any uniques that have a unique appearance out of fear of breaking something, as I have no experience with mesh work, but most of the uniques do have have the weapon mods show up on their models, if anyone knows what they're doing with meshes then let me know. I also did not add the beam splitter to the metal blaster or the protectrons gaze since both already have a beam splitting effect. Although the TTW site says WMX is incompatible with TTW, I have been using the mod with TTW and have run into no problems, and I've seen others who say the same.