Adds 14 new weapon mod kits to 10mm smg. Progressively turn 10mm smg to a custom carbine(a shotgun or a machine pistol with update 1.3) both visually and stat-wise.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Fixed: 10mm Carbine's magazine doesn't move when you reload.
Added downgrade options to the workbench. You can revert back to the previous version and get back your mod kits.
General mesh improvements.
Version 1.3
New Machine Pistol branch added.
Plans at the workbench were renamed for easier navigation.
New 10mm Machine Pistol plan added to the workbench.
Version 1.2.2
Fixed: The plan required to upgrade to shotgun does not appear.
Fixed: Wrong texture path for Custom Assault Shotgun
Version 1.2
Added shotgun variant as a new branch.
Minor mesh fixes.
Donations
No donations accepted
Adds 14 new weapon mod kits(Total 16 with vanilla) to 10mm SMG. Progressively turn 10mm smg to a custom carbine(a shotgun or a machine pistol with update 1.3) both visually and stat-wise. So how does it work? After gathering 3 applicable mod kits you can upgrade the weapon at a workbench for further upgrades. There is also an option that you can downgrade your weapon to the previous version and get your mod kits back at the workbench. To prevent level list conflicts and keep it script-free, I used already existing vanilla weapon kits. This also makes it somewhat lore-friendly. Kinda upgrading your gun with what you find rather than what you want.
Here is the list of mod kits: - Vanilla 10mm SMG 10mm smg extended clip(Vanilla) 10mm smg recoil compensator(Vanilla) 9mm smg light bolt - increases the rate of fire I__________________________________________________________________________________________ I I I v I v - Workbench upgrade to 10mm Carbine (Long barrel upgrade)I- Workbench upgrade to Custom Assault Shotgun (12 gauge Conversion) Laser Sight - Decreases spread I Laser Sight - Decreases spread C. Repeater Maple Stock - Decreases spread I Hunting Shotgun Long Tube - Increases damage C. Repeater Custom Action - increases the rate of fire I 9mm Drum - Increases magazine size I I I I______________________________________ I I v v - Workbench upgrade V2 to Custom Assault Carbine (5.56 Conversion) - Workbench upgrade to 10mm Machine Pistol(Light w. parts installation) 10mm Suppressor 10mm Suppressor Varmint Rifle Scope 10mm Laser Sight Service Rifle Forged Receiver - increases weapon condition 10mm Extended Magazine
WARNING! Before upgrading at a workbench, you need to remove all mods first. The recipe asks for the gun and mod kits themselves separately. So I highly recommend Weapon Mod Menu.
COMPATIBILITY Till the first workbench upgrade, the weapon uses vanilla 10mm smg ID. After that, it uses a custom ID. Besides, it requires you to vanilla mod kits to upgrade, so I don't think it will cause a problem whether you load this after or before your conflicting mod.