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JoeyMcJoeJoe

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JoeyMcJoeJoe

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About this mod

A unique Laser RCW that causes those you hit to drop caps upon death.

Requirements
Permissions and credits
Changelogs
==DESCRIPTION==

This mod adds a unique variant of the Laser RCW to the Cap Counterfeiting Shack south east of the Gypsum Train yard, north of the Fisherman's Pride Shack. The main feature of this weapon is that there is a chance your target will drop caps when killed, based on your Luck and energy weapons skill. The exact stat changes of the gun are as follows:

Strength Requirement raised to 5 from 4
Weight raised to 5 from 4
Clip size reduced to 40 from 60
Fire Rate raised to 12 from 9
Spread increased to 0.5 from 0.08
Damage lowered to 12 from 15
Chance % mult. raised to 0.5 to from 0.05
Crit Damage raised to 18 from 15
Value raised to 3500 from 2150

The gun can be modded with the laser recycler from the base game, as well as both of the Laser RCW mods from WMX, if you install the WMX version.

I made this mod purely for fun, and because I liked the concept.
If you have any suggestions on how to improve this mod, or experience any bugs, the best way to let me know is through the Nexus page.

==REQUIREMENTS==

This mod requires the Gun Runners' Arsenal DLC, as well as the following mods:

New Vegas Script Extender
(xNVSE 6.2.5 is required for the most up-to-date version of JIP)

JIP LN NVSE Plugin

Weapon Mods Expanded (Only for the WMX Version of this mod)


==INSTALLATION==

Install with your favorite mod manager, or extract the contents of the .zip into your Data folder.

==CONFLICTS==

This mod uses the Yellow-Orange assets from Colored Laser Beams Modder's Resource Pack, which means any mod that modifies these assets without changing their names would conflict with this mod. 

Additionally, any mod that greatly increases or decreases the player's damage will likely mess with the gun's script.

==CREDITS AND THANKS==

Thanks to SHAD0WC0BRA for their Colored Laser Beams Modder's Resource Pack, without which this mod probably wouldn't have happened.

Great thanks to Antistar for letting me use the Laser RCW textures and meshes from their fantastic mod Weapon Mods Expanded in the WMX version of this mod.

Thanks to the folks over at the The Unofficial Community GECK Wiki for their extensive documentation.

Thanks to everyone who made NVSE and JIP LN, which made making this mod's scripts possible.

Thanks to Obsidian Entertainment for the hours of entertainment and endless inspiration.

Thanks to Bethesda for the invaluable resource that is the GECK.

==CHANGELOG==

1.1 : Tweaked the stats of the weapon to something I consider slightly more balanced.
- Reduced the weight of the WMX version to 5, same as the non-WMX version.
- Ammo Use was reduced back to 1, as 2/shot seemed too expensive.
- Reduced clip to 40, so you still need to reload it more often.
- Reduced crit chance to 0.5 from a whopping 1.5, which on an automatic weapon is a lot.
- Removed the health bonus.
- Reduced value to 3500, from 4200.
- Replaced one of the ammo boxes in the Cap Counterfeiter Shack with one that holds Electron Charge Packs.
- Simplified the gun's script and attempted to reduce the effect of damage multipliers.

1.2 : Fixed a typo in the script that completely broke it.
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