About this mod
This is a genericized retexture of the Red Glare from Lonesome Road, with full wasteland integration.
- Requirements
- Permissions and credits
This is a genericized retexture of the Red Glare from Lonesome Road, with full wasteland integration.
Features:
Full wasteland integration to containers, vendors, and enemies.
Rocket ammo wasteland integration.
2k textures.
Inherent TTW 3.3 compatibility, with full DC integration for the weapon and it's ammo, and the 3.3 value changes.
Optional Big Guns toggle in the config ini.
A unique version, Tiger's Glare, which can only be found by defeating the secret final boss in AGE.
Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.
AGE is required to find the Tiger's Glare, but it's esp is not required; this can be used without it.
Installation:
Regular installation.
Compatibility:
Inherent DMT/S6S Perks compatibility.
Compatible with TTW 3.3. (Not compatible with 3.2.2)
Questions:
Do you plan to make the rockets for the Tiger's Glare orange?
Probably not, but I might.
Where's that armor and the glasses from?
AGE's secret final boss.
Credits:
Tau34RUS' Improved Heavy Weapons Textures provided the baseline texture.
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.