About this mod
Gameplay-friendly animation overhaul for the 10mm SMG and all of its variants (including TTW).
- Requirements
- Permissions and credits
- Changelogs
FEATURES
- Covers all animations related to the 10mm SMG.
- Supports TTW.
- Includes full locomotion set.
- Includes optional file without locomotion, which can be used with Hit - Locomotion, Frozen Locomotion, Frozen Hitman Locomotion, etc.
- Includes the world's laziest inspect animation if you use B42 Weapon Inspect.
REQUIREMENTS
- xNVSE
- kNVSE
- ISControl Enabler
- lStewieAI's Tweaks
bAutoWeaponNoFiringDelay = 1
RECOMMENDED MODS
- WMIM
- Immersive Recoil 2.0
- Viewmodel Recoil
- B42 Weapon Inertia
- B42 Weapon Inspect
- Reload Reloaded
- FOV Slider
- Jamming Fix and Optional Tweaks
COMPATIBILITY
- Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the 10mm SMG animations.
- Does not overwrite vanilla animations, allowing you to safely switch back.
- No plugin. Safe to install/uninstall mid-game.
SUPPORT
- If you enjoy this mod in any capacity, please do consider endorsing it.
- If you wish to support me and my animating habits further, donations or Patreon support are very helpful. My job is contract-based, and I will be absent work in the summer; any additional income not only helps me get by, but allows me to justify more time animating. Small, one-time donations are especially helpful.
DESCRIPTION
Had an idea for an animation like this a long time ago when I was still working on the original FNV Clean Animations, which is probably why the full reload fits almost exactly with the vanilla reload time, and why I generally like the look of this one better.
I re-created the cool jamming animation when you whack the gun with the magazine.
Also, thanks to lolwutyyy, the mesh now has a moving charging handle. I recommend you use these meshes, although the mod will work fine without these meshes in case they're incompatible with your 4k textures or whatever.
CREDITS & THANKS
As always, I'm both standing on the shoulders of giants here, and supported by some very helpful people. The following individuals have either supported, assisted, given me resources, knowledge, or encouragement in order to animate. They are, in no particular order, as follows: