About this mod
Adds a Chinese Carbine to the game. Comes with custom first person animations. TTW version available.
- Requirements
- Permissions and credits
- Changelogs
-Adds a Chinese Carbine to the game. Based on the M1917 Mauser Trench Carbine and the "Schnellfeuer"
-Custom first person animations. This includes:
- Idle & aim
- Attack
- Reload & partial reload
- Equip & unequip
- Jam
-Three weapon mods. Boosting condition, rate of fire and ammunition capacity.
Weapon is added to various vendor, enemy and loot lists.
Animations preview:
Version Differences
Non script versions
Adds weapon to form and leveled lists by directly editing them.
Changes made by Yukichigai Unofficial Patch are forwarded, thus making it a required file.
Script versions
Adds weapon to form and leveled lists via script.
Should be compatible with everything, since it doesn't touch any vanilla records.
The animations also work fine for the Broomhandle Carbine from Camon Pack Complete and Scottmack's Weapons Redone.
I made an optional file containing just the animations from this mod. By default, it's set up for the mods mentioned above.
Requirements
xNVSE
kNVSE
JIP LN NVSE Plugin
ISControl Enabler
lStewieAl's Tweaks with b Auto Weapon No Firing Delay = 1 (without the spaces. Shows up glitched on the page without them) (Technically not required but animations are made with this in mind.)
Console Commands for Testing
Chinese Carbine: player.additem xx0049b8 1
Chinese Carbine Improved Parts:player.additem xx007b01 1
Chinese Carbine Extended Magazines: player.additem xx007b02 1
Chinese Carbine Light Bolt: player.additem xx007b03 1
Replace "xx" with the mod index of the plugin in your load order.
Or alternatively if you have Johnny Guitar NVSE installed:
player.additem nsWeapChineseCarbine
player.additem nsModChineseCarbineParts
player.additem nsModChineseCarbineExtMags
player.additem nsModChineseCarbineLightBolt
Credits/Thanks
Xolreys for Animation tutorials to get me started.
Johnson for the rig.
Kormakur for kNVSE and blender plugin.