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NS97

Uploaded by

NS97

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About this mod

Adds a Whitney Wolverine pistol to the game. Comes with custom first person animations. TTW version available.

Requirements
Permissions and credits
Changelogs
When I first saw the Whitney Wolverine, my first thought was: "this looks like its straight from the Fallout universe."
It uses .22 lr ammo and has low damage, but high critical damage and critical chance.
Trying to create this was... interesting. I'm still not fully happy with it. Maybe I'll give it an another go, if my modeling skills gets better.

Features
-Whitney Wolverine pistol.
-Custom first person animations. This includes:
  • Idle & aim
  • Attack
  • Reload & partial reload
  • Equip & unequip
  • Jam
-Custom pip-boy icons
-B42 Dropmag and B42 Inspect support.
-Weapon mods:
  • Nickel Plating (increases max condition)

Weapon Location:
Spoiler:  
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FNV version: You can buy or steal the weapon and the mod from Goodsprings General Store.

TTW version: You can buy or steal the weapon and the mod from Craterside Supply at Megaton.


Animations preview:
Spoiler:  
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Version Differences
Non script version
Adds weapon to form lists by directly editing them.Changes made by Yukichigai Unofficial Patch are forwarded, thus making it a required file.

Script version
Adds weapon to form lists via script.Should be compatible with everything, since it doesn't touch any vanilla records.

Requirements
xNVSE
kNVSE
JIP LN NVSE Plugin
ISControl Enabler

Console Commands for Testing
Spoiler:  
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Whitney Wolverine:                            player.additem xx000df9 1
Whitney Wolverine Nickel Plating:   player.additem xx000df8 1

Replace "xx" with the mod index of the plugin in your load order.Or alternatively if you have Johnny Guitar NVSE installed:

player.additem nsWeapWhitneyWolverine
player.additem nsModWhitneyWolverineNickelPlating

Credits/Thanks
Xolreys for Animation tutorials to get me started.
Johnson for the rig.
Kormakur for kNVSE and blender plugin.
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