About this mod
Adds a unique Laser weapon that fires a true Continuous Beam.
- Requirements
- Permissions and credits
- Changelogs
OVERVIEW
This is another one of those projects that was left like 90% done for a few months because of some delicate issues, but most of it has been fixed and is now in a releasable state.
Once I figured out Stewie's Tweaks fixed Continuous Beams, I wanted to try it out by creating a Laser PDW, but it ended up becoming so different that I decided to give this weapon its own identity.
To set it apart from other automatic weapons, I scripted a basic but pretty powerful effect: The weapon has cumulative damage, so the more you hit an enemy, the more bonus damage is dealt. High health/DT enemies can quickly fall apart, as long as you
FEATURES
- Does more damage than a Laser RCW and has virtually no spread
- Damage stacking effect: Every time you hit the same enemy, you do extra damage that stacks and pierces through armour. The bonus damage is affected by ammo types, too!
- Custom kNVSE anim set so that the weapon is more neutral and doesn't jerk around while being fired (requires kNVSE)
- Available in both a blue and yellow beam, can be set in the config file
- Custom weapon icon made using Consistent Pip-Boy Icons resource.
Location:
ISSUES
The muzzle flash only appears when the weapon is first fired. This is a vanilla bug I can't fix.
IF YOU HAVE SHOWOFF xNVSE, USE VERSION 1.55 OR HIGHER, AN EARLIER VERSION BROKE CONTINUOUS BEAMS
COMPATIBILITY
Should be compatible with everything.
INSTALL/UNINSTALL
To do it manually, add LaserContinuous.esp to your Data folder and add the files in their corresponding directories. Remove the files to uninstall.
Alternatively, you can use a mod manager.
REQUIREMENTS
- Lonesome Road
- Gun Runners' Arsenal
- xNVSE
- JIP LN NVSE Plugin
- lStewieAl's Tweaks and Engine Fixes
- kNVSE (if you want the custom firing animation)
CREDITS
rockbiter68 for the jerk-free firing animation. Check out his profile for cool weapon animations!
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Enjoy :D