About this mod
Rescores FNV & DLCs with music from all (and only) classic Fallout games (FO1, FO2, Nevada, Sonora).
- Requirements
- Permissions and credits
- Changelogs
- Donations
Features:
Lore Friendly: Hymn of The New West is a complete music rescore that brings the musical atmosphere of classic Fallout into New Vegas and all of its DLCs, seamlessly and tastefully.
A Darker New West: Hymn makes full use of all classic Fallout soundtracks, including Nevada and Sonora, two faithful Fallout 2 total conversion mods. The music of the two games, composed by the talented Nobody's Nail Machine, is of very high quality and perfectly encapsulates the essence of a bleak and barren wasteland. All of this shifts the tone of New Vegas closer back to that of classic Fallouts. More post-apocalyptic and less post-post-apocalyptic.
Show, Don't Tell: Hymn relies on the use of more subtle, ambient tracks, to let the mood and tension build up organically. It replaces all music in New Vegas that doesn't fit in Fallout, which include:
- Generic & Uninspiring - Tracks that sound like they can easily fit in any non-Fallout game. This includes all of the military tracks from both NV and FO3.
- Shallow & Pretentious - Any "epic", grandiose music that tries to artificially create a sense of high stakes and excitement. All combat music, phony drum rolls, etc. The death sound effect is disabled and the level up sound effect is replaced by the more low key one from FO1/2.
- Eardrum Breakers - The random, sudden loud string instrument playing and high pitch noise blasting your ears.
- Bad Music - Just straight up bad music... like Hoover Dam.
Quality Over Quantity: Rather than diluting the experience by adding even more bloat to existing music sets just for the sake of it, Hymn does the opposite. It replaces the randomness and repetitiveness with actual variety and purpose. Every change is deliberate and intentional. Every track is hand picked and hand placed. Every single area is play tested. It is consistently high quality throughout the entire game.
Storytelling Through Music: The music placement takes into account just about every factor imaginable, from the overall sound, to the characters and dialogue, to the geography and even the history of the location, etc, to ensure that the right story is told every time. Moreover, there are scripted event-based music changes at certain key story moments, similar to the intro scene in Zion (modified in Hymn), to further enhance the immersive gameplay.
Logic And Consistency: Odd, disjointed music choices are corrected (ie. the disconnect between Red Rock Canyon and the Drug Lab). Many interior areas now retain their exterior music, when appropriate, for a more interconnected feel. Existing music markers are adjusted to have better coverage. A number of new ones are added as well to add more variety and character to certain areas that previously had no music.
If It Ain't Broke, Don't Fix: Areas that were already unique and memorable like Doc Mitchell's, Goodsprings, Novac, Jacobstown, etc, are left untouched.
List of Changes: This list only include major locations that use classic Fallout tracks.
Abandoned BoS Bunker Nevada - Radioluminescence
Abandoned BoS Bunker (Finish) Nevada - Improper Subdivision
Bitter Springs Sonora - La Ciudad del Sol
Black Mountain Fallout 1 - Vats of Goo
Boulder City Fallout 2 - Redding
Camp Forlorn Hope Sonora - Fogbound
Camp Golf Sonora - Garage City
Camp McCarran Fallout 2 - Vault City
Callville Bay Fallout 2 - San Francisco
Canyon Wreckage Fallout 1 - Desert Wind
Casino Courtyards Nevada - New Vegas V2
Crashed B-29 Fallout 2 - San Francisco
Crashed Vertibird Fallout 1 - Desert Wind
Crimson Caravan Sonora - Dayglow
Deathclaw Promontory Fallout 1 - Desert Wind
El Dorado Substation Fallout 1 - Radiation Storm
Grub n' Gulp Rest Stop Fallout 2 - World Map
HELIOS One Sonora - Out of Service
Hidden Valley Fallout 1 - Metallic Monks
Hoover Dam Nevada - World Map
Hoover Dam (Battle) Sonora - Desert Rangers
Legate's Camp Fallout 1 - Acolytes of the New God
Lucky 38 Basement Fallout 1 - Vault of the Future
Lucky 38 Control Room Nevada - Sweetness And Light
Lucky 38 Presidential Suite Nevada - New Vegas
Mesquite Mountains Crater Fallout 1 - City of Lost Angels
Michael Angelo's Workshop Nevada - New Vegas
Mojave Outpost Fallout 1 - Second Chance
New Vegas Medical Clinic Fallout 1 - Metallic Monks
NCR Embassy Fallout 2 - Vault City
NCR Sharecropper Farms Fallout 2 - Modoc
Nellis AFB Sonora - City of Phoenix
Nellis Museum Fallout 2 - San Francisco
Nipton Sonora - City of Flagstaff
Northern Passage Fallout 1 - Second Chance
Old Mormon Fort Fallout 2 - Abbey
Old Nuclear Test Site Fallout 1 - City of Lost Angels
Quarry Junction Fallout 1 - Industrial Junk
Red Lucy's Chamber Fallout 2 - Primitive Tribe
Red Rock Canyon Sonora - One Way
Remnants Bunker Fallout 1 - Metallic Monks
REPCONN Basement Nevada - Radioluminescence
REPCONN Checkpoint Fallout 1 - City of Lost Angels
REPCONN Test Site Sonora - Collapse
Safehouses Nevada - Improper Subdivision
Silver Rush Nevada - Introduction
The Fort Fallout 1 - Khans of New California
The Fort Summit Fallout 1 - Followers' Credo
The Thorn Sonora - Out of The World (Alternate)
The Tops 13th Floor Nevada - New Vegas
The Tops Presidential Suite Nevada - Ride To Cheyenne
Ultra-Luxe Nevada - Introduction
Vault 11 Nevada - High Wind
Vault 21 Gift Shop Nevada - New Vegas V2
Vault 3 Fallout 1 - Flame of the Ancient World
Westside Fallout 1 - Moribund World
Wrecked Highwayman Fallout 1 - Desert Wind
Dead Money
Cantina Madrid Nevada - Village
Executive Suites Nevada - Industrial
Medical District Nevada - Policy
Puesta del Sol Sonora - Casa Grande
Puesta del Sol Switching Station Nevada - Radioluminescence
Salida del Sol Sonora - Motel
Sierra Madre Nevada - Introduction
Sierra Madre Casino (Powered) Nevada - New Vegas V2
Sierra Madre Vault Nevada - High Wind
Sierra Madre Vault (Opened) Nevada - Sweetness And Light
Sierra Madre Vault (Elijah) Fallout 1 - Flame of the Ancient World
Residential District Nevada - Industrial
The Tampico Nevada - New Vegas
Villa Fallout 2 - New Reno
Villa Clinic Nevada - Radioluminescence
Villa Fountain Nevada - Introduction
Villa Police Station Nevada - Village
Honest Hearts
Angel Cave Nevada - Ghost Town
Burial Mounds Fallout 1 - Acolytes of the New God
Dead Horses Camp Fallout 1 - Second Chance
Ghost Den Nevada - Village
Pine Creek Tunnel Sonora - Arco Monumental
Sorrows Camp Fallout 2 - Primitive Tribe
Southern Passage Fallout 2 - Arroyo
The Red Gate Sonora - Garage City
Three Marys Sonora - Jackals
Vault 22 Dwellers' Guard Camp Fallout 1 - Metallic Monks
Old World Blues
Big MT Nevada - World Map
Big MT Tunnels Fallout 1 - Underground Troubles
Big MT West Fallout 2 - Vault City
Construction Site Fallout 1 - Industrial Junk
Elijah's Watch Nevada - Radioluminescence
Forbidden Zone Dome Sonora - Collapse
Higgs Village Sonora - Casa Grande
Little Yangtze Fallout 1 - Vats of Goo
Saturnite Alloy Research Facility Fallout 1 - Industrial Junk
Securitron De-Construction Plant Fallout 1 - Industrial Junk
The Cuckoo's Nest Nevada - Policy
The Sink Fallout 2 - Modoc
Think Tank Fallout 1 - The Vault of the Future
Ulysses' Point Fallout 1 - Metallic Monks
X-13 Testing Facility Fallout 1 - The Vault of the Future
X-17 Meteorological Station Sonora - Collapse
X-2 Transmitter Antenna Array Sonora - Out of Service
X-42 Robo-Warfare Facility Fallout 1 - Flame of the Ancient World
X-7a "Left Field" Artillery Launch Sonora - City of Phoenix
X-7b "Boom Town" Target Zone Fallout 1 - Desert Wind
X-8 Central Facility Nevada - Policy
X-8 Institutional Test Facility Nevada - High Wind
X-8 Testing Facility Nevada - Policy
Y-17 Medical Facility Sonora - Out of Service
Z-38 Lightwave Dynamics Research Nevada - Policy
Z-9 Crotalus DNA Preservation Lab Nevada - Policy
Lonesome Road
Ashton Silo Control Sonora - Out of The World
Ashton Silo Elevator Fallout 1 - The Vault of the Future
Ashton Silo Station Nevada - Wind of War
Cave of Abadon Nevada - Serpent Streets
Collapsed Overpass Nevada - Serpent Streets
Dry Wells Nevada - Radiationless
Hopeville Sonora - Desert Rangers
Hopeville Silo Bunker Nevada - Wind of War
Long 15 Nevada - Radiationless
Municipal Sewers Sonora - City of Flagstaff
Pass To Canyon Wreckage Nevada - Main Theme
Pass To Canyon Wreckage (Finish) Fallout 2 - Primitive Tribe
Rawr's Cave Sonora - Ghosts
Sunstone Tower Nevada - Wind of War
The Courier's Mile Nevada - Radiationless
The Divide East Sonora - City of Flagstaff
The Divide West Sonora - Casa Grande
The High Road Sonora - Villa
Waste Disposal Station Sonora - Casa Grande
Wastewater Treatment Plant Sonora - Casa Grande
Ulysses' Temple Sonora - Garage City
Ulysses' Temple Maintenance Nevada - High Wind
Requirements:
All DLCs
xNVSE
JIP LN NVSE Plugin
JohnnyGuitar NVSE
lStewieAl's Tweaks and Engine Fixes
Installation:
Make sure to load the mod before weather/lighting mods, so those visual changes take precedence.
Hymn is safe to install mid game but new game is highly recommended.
All required Fallout 1 and 2 tracks are included. No dependency on the "Fallout1and2" folder that I believe some versions of the game lack.
Compatibility:
Hymn should be compatible with anything out of the box. Modded areas might require a patch to make use of the custom music sets, but there shouldn't be any hard incompatibility problems.
Hymn supports New Vegas only. There will never be a TTW version from me because I'm simply not inspired by any of the stories told in FO3.
The mod doesn't make any changes to the radios.
Notes:
Combat music is disabled completely.
Credits:
Nobody's Nail Machine for the Nevada and Sonora soundtracks. Thank you, brother.