About this mod
an espless DLC integration, with optional cross DLC-perk support
- Requirements
- Permissions and credits
- Changelogs
now with ini
Dead Money (vendors only):
- Police Pistol
- Automatic Rifle*
(optional "crude integration" of these two guns)
Honest Hearts:
- Fire Bombs
- .45 Auto Pistol
- .45 Auto SMG
Other HH-weapons have too much of an tribal-nature to fit into the Mojave
Lonesome Road:
- Bowie Knife
- Arc Welder*
- Flare Gun
- H&H Tools Nail Gun + seperated ways to loot nails
- Shoulder Mounted Machine Gun*
- Flash Bang
GRA (Mad Bomber only):
- Tin Grenate*
- MFC Grenate
(optional "crude integration")
- "crude" 25mm Grenade APW
- "crude" Katana
- "crude" 5.56 Pistol
- "crude" Battle Rifle
- bonus to integrate GRA-'custom'-weapons into the LL of there standard wastland counterparts
*Marked Guns are added to weapons that Super Mutants can use as well
Cross DLC integration (requires all major DLCs)
adds:
- .45 auto Pistol and SMG to Marked Men and Lobotomites
- Nailguns and Bowie knives to Lobotomites
- Bowie knives to White-legs
- Arc-Welders to Trauma-Harnesses
- Cosmic Knifes and Cosmic Knife Spears to Lobotomites (clean versions would make more sense but the game only provides condition lists for the rusted versions)
- also makes the LAER buyable at the Sink central unit (untested)
- adds HH Spore loot (pods and sap) to Vault 22 spore-creatures (yes I know this would have made more sense to fall under HH-integration)
DLC Consumables Integrated
Adds various consumables into non Legion LL
- Weapon Binding Ritual
- Healing Poultice
- Wasteland Tequila
- Black Coffee
- Large Wasteland Tequila
- Fiery Purgative
- Auto-Inject Stimpak
- Auto-Inject Super Stimpak
- MRE
- Snakebite Tourniquet
- Rushing Water
also adds the following to Legion(I know that 'Fiery Purgative' and 'Rushing Water' require items that are prohibited by the Legion, but i still think it makes sense)
Chemicals:
- Dark Datura
- Datura Antivenom
- Fiery Purgative
- Snakebite Tourniquet
- Rushing Water
Healing:
- Datura
- Datura Hide
- Datura Antivenom
- Healing Paultrice
- Blood Shield
- Fiery Purgative
- Snakebite Tourniquet
Bonus: flavored Mentats into Mentats-LL (Grape, Berry and Orange)
Cross DLC-perk support + added weapons to vanilla-perks where it makes sense
Shotgun Surgeon + And Stay Back
- Sturdy Caravan Shotgun
Cowboy
- Police Pistol
Laser Commander
- Recharger Rifle
- Recharger Pistol
Pyromaniac
- Cosmic knife super-heated
Grunt
- Automatic Rifle
- Bowie Knife
- Blood Nap
- Great Bear grenate rifle
- Red Victory grenate rifle
- Mercenary's grenate rifle
- Battle Rifle
- 25mm grenate APW
- Assault carbine (GRA)
- Bozar
1.7: Lonesome Road Armor
- US-Combat Armor
- (basic) Riot Gear + Helmet
- Breathing Mask
As there are only an hand full of Lists the Armors would make sense, here is where they are integrated:
Rior Gear: NCR Rangers that wear Combat Armor might start wearing Armor and/or Helmet + The Ranger "hit squad" Member will wear the armor (no helmet) from lvl 23
Breathing Mask: Boomers and Military-Loot
About crude integration:
Crude integration is disabled by default and needs to be activated in the ini by the user, I will not help solve any conflict or abnormality resulting through using them
(DM): I added the guns into LL of other guns that use the same ammo/have roughly the same area of use
(GRA): I "missused" not used LL (Chinese Ghouls) to integrate the weapons, which means this integration is not compatible with TTW
If you use TTW you might also enjoy my mod: TTW DLC Integration - espless
Requires:
JIP LN NVSE Plugin for the scriptrunner to work
Credits:
jazzisparis and LuthienAnarion - JIP LN NVSE Plugin