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Changelogs
Version 1.4
adds spawn multiplier into ini
Version 1.3
Turns most, not all, DC-spawns into packs/groups of 2-4 (only Deathclaws now come alone), Mojave spawns unchanged
added HH Cazadore (the normal ones now spawn earlier)
added ini for tweaking
Adds creatures from the Mojave into DC and adds Albino Radscorpions into the Mojave +ini for tweaking which creatures spawn (by default all creatures spawn)
Creatures added: DC to Mojave - Albino Radscorpion (only where you can encounter giant radscorpions and only after reaching lvl 27 (normaly in NV all creatures can spawn from the start))
Mojave to DC as with all creatures in DC, the spawn only starts once you hit an certain lvl -> how to read the spawn start (weak version, strong version) 1.4 multiplier - Cazador (8,16,24,27)-> weak, med, med, strong - Nightstalker (16,24) -> weak, med - Gecko (1,8)-> weak, med - Golden Gecko (8,16) -> weak, med - Fire Gecko (16,24) -> weak, med - Green Gecko (16,24,27) -> weak, med, med - Giant Mantis (1,8) -> weak, weak - Bark Scorpion (1,1) -> weak, weak - Coyote (1,1)-> weak, med - Deathclaws (Lonesome Road Variant: 24; Alpha (FNV and LR), Mother, Irradiated: 27)
Multiplier: changable in the ini -> default (1) weak = x3 med = x2 strong = x1 Albino Radscorpions and Deathclaws always spawn solo
please note that I have not changed any faction-relations so there might be infighting if creatures in DC spawn too close to one another (geckos and coyotes don't like each other for example, and Green Geckos use HH factions that have no relation with vanilla factions)
Requires: JIP LN NVSE Plugin for the scriptrunner to work TTW
Credits: jazzisparis and LuthienAnarion - JIP LN NVSE Plugin