About this mod
Simulates a more realistic difficulty and promotes a more tense, tactical gameplay highly inspired by SWAT 4.
- Requirements
- Permissions and credits
- Changelogs
This mod standardizes the health of the player and NPCs as well as the damage of firearms (now based entirely on the caliber they use), adds bleeding effects corresponding to the weapon that causes them and custom resistances to limbs, armor and helmets.
Four 10mm shots in the torso should be enough to kill any unarmored raider, one in the head is usually a death sentence, also for you.
(But not to use along with, they will work strangely with my mod or replace its functions)
- Caliber Based Damage (A strong inspiration for this mod)
- BLEED
- Realistic Headshot Damage
- Realistic Weapons Damages
- Base Health Adjuster
(For the best experience)
- B42 True Leaning - Contextual (Belive me, you will need this one)
- Cover Based Stealth Mechanics (Marvellous with this mod and a general must have)
- Awesome Staggering (When you shoot them in the feet and watch them fall, you'll be grateful)
- Dynamic Weapon Spread 2.0
- Inmersive Recoil NPC
- NPCs use Aid items
- Humanize-Brutalize
- Split Head and Body DT/DR inventory UI
Adjusts firearm damage to a specific amount given by the caliber of bullet you use — unlike Caliber Based Damage or Realistic Weapon Damages, the damage your firearms have is completely independent of their condition (If are very broken or in good condition) and your character's abilities (Guns, Big Guns).
Adds bleeding effect (optional) to armor-penetrating attacks, including two modes you can choose from: slow-passive bleeding, or fast-aggressive bleeding. Additionally, bleeding enemies will leave trails of blood wherever they walk.
This along with the option to stem the bleeding through aid items that restore limb condition (such as stimpaks, super-stimpaks, doctor bags, hydra and others), this feature is compatible with any mod that adds items of that kind.
Adjusts the health of all NPCs and all limb damage multipliers. Being that it is very difficult to kill someone by shooting only their legs or arms (although they will tend to bleed to death), while a couple of shots to the chest or a shot to the head are usually enough to annihilate any human without the appropriate armor.
Besides this, cripple arms and legs is much easier, use it to your advantage.
Adjusts the DT of all armor and helmets to adapt to the new damage of the weapons, although these do lose effectiveness below half their state. For example, helmets (except Ranger helmets and Power Armor helmets), can save you from only (about) two headshots with small calibers before breaking. Something similar applies to light and medium armor, but with greater durability and resistance to large calibers.
(Mostly thanks to code from Caliber Based Damage by physicsgaming)
- Tale of Two Wastelands
- Caliber X
- Caliber ZL
- Tammer's NIF-Bashed Weapons Mega-Pack
- Another Millenia
- Another Millenia Gun Addon
- Tactapack
- AWO Trench Repeater
- NVRA - Walther MPK
- NVRA - Uzi
- MWRWP CQ300 Lynx
- ETJ USAS - 12
- AK-50
- MWRWP USP45
- R91 and No Friends
- NVRA - AR70
- The Raging Bull
- AWO Lend-Lease - Tommy Gun
- AWO - Lend-Lease - MG42
- AWO - Chinese Assault RIfle replacer REDUX (Norinco Type 93)
- AWO - BAR and FND (optional automatic rifle replacer)
- AWO Lend-Lease - SPAS 12 (aka spaghetti shotgun)
- AWO Lend-Lease - Lee-Enfield
- BOCW XM4
- MP9-N
- NS MP40 - Script Version
- Remington ACR
- MW2022 ISO Hemlock
- MW2RWP F2000
- Marlin Thumper
- Beowulf Rifle
- Classic Fallout Weapons Remastered
- Wasteland AR Pack
- Sturmgewehr 44 (STG 44)
- Heffy's AKs and AR15s - Remade
- The AAC Honey Badger
- Dreadnought
- Dead Man's Hand
- Maverick A-2
- The Panzer Hound
- MP5 Complex Integrated
- Fedorov Avtomat