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MisterFlames

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MisterFlames

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About this mod

Do you hate being overpowered in the endgame?

Mojave Hardship adds a Trait that makes the game more and more difficult - by reducing things like Skill Point Gain and Damage with every 10th level.

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Description

This mod doesn't mess with the difficulty settings of the game. (so it is compatible with Progressive Difficulty)

It simply adds a new Trait you can...
a) ... pick during the exam at the start of the game
b) ... add via console command "player.addperk TraitMojaveHardship"
c) ... use the optional pluginless script to get the Trait automatically (new)

This trait will make the game more difficult over time. Here is what it does and why:

  • Skill Point Gain:
    In Vanilla, you'll often end up with +17 skill points per level, causing you to cap out every single skill before the end of the game. I dislike both: the linear progression of it and the shere amount of skill points the game throws at you. Making them more rare should give your choice of skills more meaning. Mods like Balanced Skill Points have the right idea in reducing Skill Points in the lategame, but I prefer a more gradual solution. This is the core of the mod and available as a standalone version without the other changes.
  • Damage Threshold (DT):
    The main defensive mechanism in FNV. One issue of it is the low amount of enemy weapon damage this stands against. In Vanilla it's too easy to cap out DT's 80% effective damage reduction against most enemies. The reduction should make good armor more important in the lategame.
  • Damage Reduction (DR):
    Similar to DT, it's too easy to cap. In Vanilla, you can chug a few chems to get 85% DR (effectively capped at 80%) and run around naked tanking Deathclaws all day. That's why I chose to hit the lategame-DR relatively hard. You actually need high amounts of DR and DT together now to reach the kind of effective damage reduction many builds have been used to by default.
  • Damage:
    This might be a bit subjective, but I believe that the player's damage is just too high in the lategame if you are not playing on Vanilla's Very Hard setting. But at the same time, "Very Hard" nerfs your damage too much in the early game. That's why I recommend picking up version 5 of Custom Very Hard Difficulty alongside this mod, if you plan to start the game on Very Hard.
  • Buy Prices:
    Things are getting more expensive to make bottlecaps a bit more meaningful. We all know how easy it is to get rich in Fallout, even with every single brutal economy mod installed. This won't be different, but it will at least keep the economy interesting longer. If you are looking for a challenge, I recommend combining it with Famine, Economy Overhaul and the sicko mode of Harder Barter Faster Stronger as well as Harder New Vegas Strip Access.

There are five different versions to pick from:
  • Light: Moderately makes the game more difficult every tenth level.
  • Standard: Same as the Light - version, but the effect is twice as strong at Level 30 and Level 50. I recommend using this for a better challenge.
  • Masochist: Twice as much as the Light version
  • Skill Points Only: If you only want the decreased Skill Point Gain (from the Standard version) and don't like the other changes, pick this.
  • Skill Points Only (Masochist): Same as Skill Points Only, but with the Masochist values


Compatibility

Requires Yukichigai Unofficial Patch - YUP. (All DLC version) <-- not required for the Skill Points Only versions

The optional script needs JIP LN NVSE and JohnnyGuitar NVSE.

Should be compatible with virtually anything, including Progressive Difficulty by Qolore7.

A few recommendations for a balanced and challenging game:


Technical

Simply adds a new Trait (TraitMojaveHardship) and a corresponding Ability / spell effect (PerkMojaveHardship). If you ever want to remove the mod's effects from your character, you are advised to remove those two with console commands. Never remove a plugin during a playthrough, though.
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