0 of 0

File information

Last updated

Original upload

Created by

Hulgore

Uploaded by

Hulgore

Virus scan

Safe to use

Tags for this mod

About this mod

Slow downs the attack speed of most weapons to reduce the frantic feeling of combats.

Requirements
Permissions and credits
Most weapons felt to me that their attack speed was way too high, making their use chaotic/unsatisfying, alongside other issues, such as weapon mods and perks increasing attack speed/attack rate being mostly pointless as a result, and the 'Trigger Discipline' trait not feeling at all that you have any kind of trigger discipline.

So I made weapons slower by using a NVSE function that multiplies the attack speed of each individual weapon, and you can edit yourself this multiplier for each weapon to your liking by opening the .txt files that will be installed under : Data/NVSE/plugins/scripts
Note that you may find weapons too slow at first, but I'd recommend to wait before adjusting things as it can take some played time to get used to these new attack rates.

This mod covers Guns, Energy Weapons, Unarmed, Melee Weapons, and Explosives rifles/launchers. Not all weapons are affected, but most of them are. You can see here a quick example : Slower Cowboy Repeater


Important : You must enable the following Stewie's Tweak to smooth out the attack control : bFireWhileAiming 
If you do not do so, the weapons are going to feel unresponsive.

You can additionally enable bAllowWeaponHotkeysWhileFiring ; bReloadWhileFiring ; bAutoWeaponNoFiringDelay to further increase weapons' responsiveness 

___________________________

- A lowered attack speed implies a lowered dps, which is correctly displayed by the Pip-Boy UI. This lowered DPS is applied to the weapons, not the player, meaning that NPCs using the affected weapons will also have a lowered fire rate/attack speed.

- This will work better if you have installed a mod that gets rid of bullet sponges problem of the base game (I personally use Vicious Wastes).

Known Issue :
- I realized after some played time that enabling bFireWhileAiming tweak breaks the way Incinerator (and heavy variant) and Red Glare shoot their ammos, making the adjustments I made to their attack rate 'pointless'. I recommend to not use these weapons for now until Stewie's Tweaks eventually gets fixed.

__________________________

Compatibility : The multipliers I have applied may feel off if you have installed an animation mod that changes the attack rate of weapons (I personally use vanilla animations). In that case, you either uninstall your animation mod (and maybe find one that does not alter vanilla attack rates), or you re-adjust the multipliers so that they fit the initial purpose (this can take a fair amount of time depending on how much weapons are affected by the animation mod you have installed).

Also, these changes will not apply to weapons not present in the .txt files, so custom weapons added by mods are not covered. You can try to create your custom .txt files in the scripts folder that would contain the ID of your added weapons and see how it goes.


Suggestion : To avoid a visual dissonance of having a moderate fire rate while having turbo reloading speed, I'd suggest you to install a mod that lets you scale how much agility affects reloading speed, such as Reload Reloaded or Vicious Wastes (in it's .ini). I recommend setting to 4% the bonus provided by agility.

I can also suggest to edit the 'Rapid Reload' perk and lower its bonus to +10% instead of +25%.

___________________________

Considering the amount of weapons that exist in the game, it is possible that I applied an inappropriate multiplier to some of them, or that I forgot their unique variant. If you notice something like that you should say it in the posts section.
  翻译: