An advanced guide for adding eye morphs (modifiers) to FaceGen files for use in Oblivion
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This is an advanced guide for adding eye morphs (or modifiers) to the FaceGen files for Oblivion. (.egm and .tri) This info is useful for anyone who wishes to customize the facial animations of an existing head, creating an entirely new head, or props like the Real Eyelashes mod.
The .7z file contains the guide itself, some example files used in the guide, and several useful tools by Scanti. This is the "long road" edition, those looking for the easy road may consider purchasing FaceGen Customizer, which this guide does not cover. Instead, we'll be using The Conformulator and a hex editor to do the work.