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CryptsOfTheDead

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CryptsOfTheDead

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About this mod

Adds fires to all the camps in the game world.

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INFORMATION:

I was always a bit disappointed at the camps throughout the world of Oblivion.
Most of them have fire pits, but no fire! Mind you, a lot of these camps contain bandits or other NPCs, so why would they not have a fire kicking? So, this small mod changes that to add that touch of realism.

Also, many of them had no place to sit, so stools have been added to some of them, as well as cooking pots.

I believe I covered most of the camps, but I will be checking now and then, and may do updates to fix any I missed, and or maybe even add more things to them.

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CHANGE LOG SINCE 2.0

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1. Added fire to firepit at "Water's Edge."

2. Added fire to firepit at "Anvil" where the beggar stays, plus and extra stool.

3. Edited "Escape Camp." I made the ground around the camp more realistic, by adding dirty
soil textures around the area where they would walk and so forth.

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The camps so far covered are:

Atrene Camp (added tents to the two lone bedrolls, and added a bedroll to the
large tent) Note: although this camp is supposedly owned by some people, they
never go there.

Anvil Beggar area
Water's Edge
Bawnwatch Camp
Blackdog Camp
Bodean Camp (added stool)
Brotch Camp
Camp Ales
Carbos Camp
Collarbone Camp
Crestbridge Camp (if had fire, but logs were levitating)
Dagny's Camp (added cooking pot)
Fat Rat Camp (added stool)
Garnet Camp (also added a stool)
Gnoll's Meeting Camp
groBak Camp
Hidden Camp
Kvatch Camp (added an extra fire)
Last Chance Camp
Marsh Punk Camp
Mortal Camp
Nayon Camp
Ra'sava Camp (added cooking pot)
Red Lane Camp (fixed a lot of things here)
Seran Camp
Sercen Camp
Sweetwater Camp
Troll Candle Camp
Trossan Camp
Two Decker Camp
Valley View Camp
Varus Camp
Walker Camp (had fire but things were off center)
Wind Range Camp
Waterfront (added fire and stool to the firepit where the beggar sleeps)

Weynon Priory (added fire and stools to two areas where there are pits, and also added fire to the fireplace inside the priory. That's always bothered me)

Whitmond Farm (added fire to her firepit)
Lord Drad's Estate. (added stool to firepit)


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EXTRA:

"Escape Camp" located near Bleak Flats Cave. (wilderness -19, 6).

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NOTE: ANY mod that alters this area will obviously cause problems.

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This is a friendly camp, consisting of 4 NPCs.

1. Male Nord Barbarian
2. Female Dark Elf Rogue
3. Female Breton Healer
4. Male Reguard Scout

I made them all essential, and scale with the character. It didn't make sense if they got themselves killed.

There is an Oblivion gate that will spawn somewhere near there.

Also, be advised, that all items within the camp are owned by the camp clan, so beware. That's all I'm going to say.

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CONFLICTS:

Kleiber83 reported a conflict using this mod with
"Sentient Weapons II."
Apparent Path Grid Issue.

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SEE READ ME FOR FULL DETAILS
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