A large, fortified home for the player far north of Chorrol, roughly at the border of Cyrodiil, Skyrim and Hammerfell. This is a work-in-progress version; entire building itself (including all interactive features within) is finished, but there is no quest to obtain the castle. I am looking for help to complete it!
Permissions and credits
Author's instructions
I have edited some meshes created by other authors (and changed all their names and file system positions) in order to suit my needs. Therefore, if you like these resources, I would wholeheartedly recommend you to get the original mods listed above. You should also seek permission from their authors if you intend to use them in your own mods. You might be interested in some of my derivatives, e.g. the famous towers by Mr. Siika.
As far as I am concerned, you are free to use this mod or any part of it in any way you wish without asking me for permission. It would be nice, though, if you mention my name about those things which I did create - the castle as a whole, scripts and some meshes. Please, do not post this mod on other sites, and do not include it in any compilations!
File credits
Thundercliff Castle would not exist without the fine work of these modders:
Aisis - Anvil Furniture Set (aqua bed texture, pillow); Paintings Pack 1 and 2
Oblivimonk - Tollingbrook Hollow Home (bathroom furniture)
Side777 - The Secret of the Hidden Sun (armchair ported from renderstuff.com)
Stroti - Ayleid Chests and Displays; Ayleid Clutter; Ayleid Furniture; Blacksmith Tools; Dragonstone Manor (stove, wash basin, water pump); Furniture Animated; Mage Particle Effects; Misc. Meshes; New Furniture; New Furniture II; Skyrim Smelter; Static Alchemy Meshes; Static Telescope; Static Weapon and Shield; Wood Worker Tools; Workbench
Texian - Static Water Meshes
Timalk-ae - Invisible Furniture
Trollf - Castle West Weald (nightstands)
Yevic - Castle Eltz (more static dishes, big mirror)
(If I've missed someone, I apologize - please send me a message, and I'll include your name in the list above!)
All these mods can be found at TES Nexus - a one-stop-shop for all your Oblivion modding needs.
A big thank-you to Mo (Nashanu) and Crosskamui for testing this mod!
Software used in making of Thundercliff Castle:
TES4 Construction Set by Bethesda Softworks LLC (now that's a surprise!)
NifSkope and NifTools
Blender
GIMP
TES4Edit by ElminsterAU
TES4Files by MentalElf
Special thanks to Bethesda Softworks LLC for creating wonderful world of The Elder Scrolls and Oblivion in particular, and thanks to all modders that have invested their time and effort in making this game even better!
Finally, thank you for your interest in Thundercliff Castle!
Donation Points system
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Once upon a time, in the midst of a mighty storm, three brothers, refugees from Skyrim, witnessed a curious omen in the skies. Believing that could only be a sign from gods who have taken pity on them and shown them where to go, they've settled on a high mountain top in Jeralls. Small community grew in time, their dwelling being called Thundercliff Sanctuary, fort, monastery, tower, and finally - Thundercliff Castle. Throughout the centuries, they have never forgotten their roots, and always provided shelter to people in need. But now, as the Oblivion crisis casts its shadow over Tamriel, you hear a rumor that Thundercliff Castle has been abandoned. What happened to its inhabitants? What trouble could have possibly forced them out of their sacred home? Find out what had exactly occured; restore the castle to its previous glory and claim it as your own abode.
NOTE: this is a work in progress! Since I have done just about everything I could myself, I'm publishing it in hope that someone will join me and finish it. Thundercliff Castle is a large, fortified home for the player that sits far north of Chorrol, roughly at the border of Cyrodiil, Skyrim and Hammerfell. The building itself (including all interactive features within) is finished, but I need help in making the quest for players to obtain the castle: creating NPCs, dialogs, journal entries, etc. I know next to nothing about Oblivion quests, and I guess I'm too busy/lazy to learn everything and do it on my own. If you are willing to take part in finishing this mod, write to me at e-mail given in the ReadMe!
Some features of Thundercliff Castle:
tons of safe storage, and many beds for sleeping;
almost all lights can be turned on or off by the player;
sorters for alchemy igredients, books, jewelry, dishes and miscellaneous items;
spellmaking / enchanting station and special ingredient mulitplier (not based on the vanilla archmagister's chest!);
teleporter to take you to all major cities of Cyrodiil and a spell to return home;
smelter to turn surplus equipment into raw materials (ingots); forge where you can make new armor and weapons; tanning rack to make raw leather, fur and leather armor;
you can also make teas that work as potions; bake your own bread, sweats and shepherd's pies; brew beer or ale and make wine;
all cells have path grids to help your guests/companions move around the castle.