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tegeusCromis

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tegeusCromis

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About this mod

A patch to enable Unique Landscapes Jerall Glacier and TWMP Skyrim Improved to work together. Opens up the road from Greenwall to Cheydinhal.

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TWMP Skyrim Improved - UL Jerall Glacier Patch v1.0
Author: tegeus-Cromis
25 July 2016

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This patch repairs conflicts between TWMP Skyrim Improved and Unique Landscapes Jerall Glacier. In particular, it opens up the road from TWMP's Greenwall to Cheydinhal, which was blocked by Jerall Glacier's border wall. Unsurprisingly, it also works well with TWMP locations. I've also made sure that pathgridding is continuous from the wall down to the bottom of the road.

Requirements

Oblivion v1.2.0.416
TWMP Skyrim Improved (which has a whole bunch of its own requirements)
Unique Landscapes Jerall Glacier

Installation

I recommend using BAIN, for which this archive is suitable. If so, you will have a choice of .esps - INSTALL ONLY ONE! The simpler one is mergeable with your Bashed Patch, but you may find the other, which has an extra tower, more pleasing.

If you choose to do it manually, though, simply unpack all the clearly named non-mergeable .esp to your game data folder and activate it.

Uninstallation

Obvious with BAIN. But again, if you are doing this manually, simply delete from \Data the files:

TWMPSkyrimImproved-JerallGlacier patch.esp
\docs\TWMP Skyrim Improved - UL Jerall Glacier Patch v1.0 - Readme.txt

Load Order

This should come shortly after Jerall Glacier, viz:

TWMP_SkyrimImproved.esp
TWMP_Locations.esp (optional)

...

xulJerallGlacier.esp
TWMPSkyrimImproved-JerallGlacier patch.esp

(Other Jerall Glacier patches might affect it, if so perhaps load this one last, especially if you want to keep the pathgrid.)

Compatibility

There is a possible conflict with Ancient Dwemer Ruin, which I have not checked out yet. But the patch works very well with Ayleid Ruins Expanded, which has its own Jerall Glacier patch, and Fort Ferrion, which is on the other side of the glacier anyway. I don't know of many other mods that affect this spot, but if they're out there, they may likely conflict. Please let me know if you find one and I'll see if I can fix it.

Tools used:

TESCS (with CSE)
Tes4Edit
Tes4Gecko

Credits

Bethesda, for the game and CS (though big thanks to ShadeMe too, for extending the latter).
GrandDukeAdense for UL Jerall Glacier.
Vorians for his tireless Unique Landscapes oversight.
The whole TWMP team for extending the game territory so hugely - especially Haldar1248 for moving Skyrim Improved along, it's looking good...

End Notes:
This now also repairs a small landtear on the road to Dive Rock, which is the fault of *both* the client mods (a CS wild edit, I suspect). Needs to be kept an eye on, in case either of them fixes the problem.
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