Modifies over 20 NPC classes and introduces several more. Also changes many NPCs' inventories and spell lists, and addresses several issues overlooked by the UOP and USIP. Includes .esp files for the DLC and incorporates changes from the author's "Battlemages Revised" mod. Now in BSA format for ease of installation.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mods uses scripts and AI packages imported from the UOP and USIP.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.5
v.1.0 – Original mod.
v.1.1 – Revised the Black Bow Bandit and Guard Archer classes. Moved Ajum-Kajin to the Sorcerer class and altered his inventory. Added new levelled shield lists for Bandit and Marauder bosses. Gave all Legion Foresters cuirasses. Deleted one of the Emperor's greetings from the Tutorial.
v.1.2 – Incorporated scripts and AI packages from the UOP and USIP. Revised the Bandit Wizard class. Added new levelled equipment lists for Agronak gro-Malog. Improved Ja'Fazir's armour. Amended the levelled Conjuration spell lists for Bandit Wizards and Marauder Mages. Gave Branwen and Salith levelled spell lists.
v.1.3 – Reversed a change to the Marauder Boss class. Transferred Baurus, Glenroy, and Captain Renault to the Blade class. Changed Gogan and Maelona's off-duty class. Enabled rumours for Jauffre and Baurus. Brought TG07Lex into line with the UOP. Made some minor corrections to Hatred's Heart and Hatred's Soul.
v.1.4 – Added exterior cell spawning points for Black Bow Bandits (there will always be one or two outside Telepe, with a variable chance of individuals elsewhere). Gave Lerexus Callidus a helmet. Modified Black Brugo's inventory. Removed shoes from the inventories of robe-wearing Mythic Dawn members. Corrected an oversight which left Berich Inian without a sword. Ensured all modified NPCs had the correct model bound radius.
v.1.5 – Amended inventories for several dremora, along with two levelled dremora weapon lists. Modified Dremora Mage robes. Removed low-level processing from several dead NPCs. Reinstated the Emperor's longer final greeting.
v.1.6 – Set several named Necromancers to reject Player yields. Corrected levelled lists for heavy shields. Changed Augusta Calidia's on-screen surname to match her sound file. Gave Carwen and Surius Afranius “off-duty” footwear. Upgraded off-duty clothing for several guard captains. Replaced Decentius Opsius' greaves, boots, and gauntlets with chainmail items, as he is not a captain. Modified three dead NPCs' dropped weapons. Amended the exterior spawning points for Black Bow Bandits. Made a few minor NPC inventory adjustments. Fixed the bug that prevented Bralsa Andaren from offering Destruction training (her dialogue was linked to the wrong quest stage). Modified Goblin Jim's levelled equipment lists. Gave all Orc Adventurers gauntlets.
v.1.7 – Checked all revised NPCs to ensure their statistics were correct. Produced an alternative .esp file which omits all cosmetic changes. Amended the scattered weapons in the Kvatch Oblivion realm. Gave Ilav Dralgoner sandals. Deleted all changes to fallen Knights of the Thorn to avoid clashes with “Devastation of Kvatch Redux” mod. Gave Cylben Dolovas off-duty clothes. Relabelled all Leyawiin City Watch as Leyawiin Guards, and standardised the number of arrows they carry. Deleted the dead guard near the Leyawiin Oblivion gate. Added alternative .esp files for use with Knights of the Nine. Vampire Spellswords and Witchhunters lacked shoes, as did one of the sorcerers; this has been corrected, and the Spellswords may also wear heavy boots.
v.1.8 – Revised the Mythic Dawn Agent and Mythic Dawn Assassin classes, and switched several acolytes back to their original class. Removed armour from Mythic Dawn guards' inventories. Dead guards found in Oblivion citadels will no longer carry random loot. Deleted two Black Bow Bandit spawning points.
v.1.9 – Revised the Marauder Archer class and removed second bows from the inventories of two Marauder Archers. Added replacement .esp files for the Battlehorn Castle, Orrery, and Unearthing Mehrunes' Razor DLC. Corrected Augusta Calidia's surname in a Dark Brotherhood journal entry. Replaced a levelled road bandit with a Black Bow Bandit, and reduced the nearby spawning point chance to 50%. Disabled Maglir until the Player joins the Fighters Guild. He now equips a full set of Blackwood Company armour when he defects. Gave Shivering Isles Heretics lower-class shoes, along with black robes and hoods.
v.2.0 – Revised the Legion Battlemage class and assigned Mages Guild Battlemages to their own class. Added several corpses in Nenyond Twyll and outside Silorn. Changed Merete's combat style. Restored Maglir's iron armour, giving him a shield and levelled war axe. Modified his final aggression and disposition. Gave several NPCs full off-duty outfits to ensure they remove their armour when sleeping. Increased the chance of Marauders wearing helmets by 25%. Gave Black Bow Bandits the correct exterior AI package and confined their spawning points to the west bank of the Niben. Gave Vampire Barbarians and Crusaders a 50% chance of wearing helmets. Modifed inventories and fighting styles of Azura's Afflicted Brethren. Gave Conjurers spell scrolls. Assigned Gogan, Maelona and Tyrellius Logellus to a new off-duty class. Modified Shivering Isles vendors' dialogue to keep them from commenting on every transaction. Transposed Traelius' aggression and confidence levels. Removed low-level processing from the dead NPCs in Ebrocca and gave them lower-class Mania clothes. Gave Yngvar Doom-Sayer levelled equipment.
v.2.1 – Revised the levelled weapon lists for Vampire Crusader bosses and Battlemages to make the most of their racial bonuses. Removed shields from the latter to improve their spell effectiveness. Reduced the chance of Vampire Archers carrying shields by 50%. Disabled Galtus Previa and the broken Blackwood shield until quest FGD03 is under way, and labelled the shield as heavy armour. Set K'Sharr to be disabled at the end of FGC05 and gave him leather boots. Gave shoes to three Priests of Arkay who lacked them. Deleted the class change to Gaius Prentus (now included in my Niben Bay Camp mod). Gave all dremora armour the Model Bound Radius of the equivalent daedric piece. Created six versions of dremora gauntlets and issued them to melee fighters of Churl to Markynaz rank, with daedric gauntlets for Valkynaz. Created a levelled list to include the new gauntlets. Made all dremora helmets playable and labelled the Markynaz helmet correctly.
v.2.1.1 – Cleaned all main .esp files with TES4Edit. Undeleted and disabled 9 references.
v.2.2 – Gave most of the Khajiits in Border Watch fixed experience levels and modified their inventories. Changed Marcel Amelion's clothes to match those in my “Water's Edge Reborn” mod.
v.2.3 – Modified the inventories of most Arena combatants to make potions and poisons more common and gave some combatants magic items. Gave the Shimmerstrike dagger a levelled enchantment. Ensured Arena helmets and shields no longer have inferior health. Increased the level offset of most combatants and modified the spellcasters' spell lists. Moved the sound file for City-Swimmer's greeting to the correct subfolder. Gave several Necromancers in the Mages Guild quest line levelled weapons and modified Mannimarco's inventory. Gave all Necromancers except Boethia's Chosen the NPC Necromancer birthsign.
v.2.3.1 – Restored the fix which allows Bralsa Andaren to offer Destruction training (it seems I had inadvertently deleted it).
v.2.3.2 – Repackaged all files and folders in a BAIN-friendly format.
v.2.3.3 – Repackaged the files and folders in a more logical manner. Put the optional ear meshes in the correct folder.
v.2.3.3a – Amended the ReadMe file.
v.2.3.4 – Fixed a bug that was causing the game to crash when the player entered the Arena Bloodworks.
v.2.4 - Transferred those guard captains with no “Arrest” dialogue to the KvatchSoldier class, along with Amminus Gregori, Gogan and Maelona, and the off-duty Tyrellius Logellus. Transferred Eugal Belette to the Sorcerer class and gave him the full range of Mythic Dawn spells. Deleted the superfluous GuardFake class from v.2.0. Corrected the minimum levels of several NPCs. Increased the Pale Lady's offset level. Modified the Mythic Dawn spell lists. Added a new stage to the MQ06 quest to override the UOPMythicDawnSleeperFixScript for Cingor and Isolde. Deleted four levelled shield lists from v.1.1 – Bandit and Marauder bosses with one-handed weapons will now always carry shields, while those with two-handed weapons never will. Reverted Shimmerstrike to an unlevelled weapon, doubled its enchantment damage, and increased its charges to match those of other enchanted silver weapons. Revised the TG07Lex quest to ensure Hieronymus Lex equips the right armour when transferred to Anvil. Deleted changes to the Kvatch Oblivion world and certain "savage" creatures, as these are dealt with in separate mods. Deleted an unnecessary change to the FGD04Defector quest. Deleted some cosmetic changes. Revised the corpses in Nenyond Twyll and outside Silorn. Set Thalfin to be Rolis' enable parent, removing the need to modify the MG17Ambush quest and script. Packed all folders into a BSA file.
v.2.4.1 – Added the missing Dark Elf ear meshes to the BSA file. Deleted cosmetic changes to the SE14 Dancer. Corrected Ulfgar Fog-Eye's KotN stats.
v.2.4.1a – Version 2.4.1 omitted the changes made to many NPCs by the Unofficial Patches. This has been corrected.
v.2.4.2 – Replaced Nahsi's Ring of Aegis with a Robe of Defense, and Rufrius Vinicius' armour with a Base Ring of Aegis. Gave Orinthal, Rendril Drarara, and Tove the Unrestful new AI packages so they will sleep with Sontaire. Updated the "Mehrunes' Razor" Unofficial Patch to include my changes to the Drothmeri soldiers. Rearranged the folders. Made the "No Cosmetic Changes" version a separate download.
v.2.5 – Revised the inventories of Eridor's crew; Shamar will always carry a shield, and Vontus Idolus will have the best quality bow available. Made further changes to the inventories of Boethia's Chosen. Improved the summoning capability of Bandit and Marauder Mages. Gave Conjurer and Necromancer Adepts boss-level weapons; rank-and-file Necromancers may now carry war axes. Several more quest-specific Necromancers now begin the game disabled to prevent them acquiring too many potions via the levelled lists. Mariette Rielle wears a Necromancer's robe and carries a top-quality combat staff. Caranya acquires several potions when the player enters Fort Ontus in MG16, and her script increases her Health by 50 when she attacks to mimic the effect of drinking a strong Potion of Health. Her minions no longer equip their Necromancer's robes before entering combat. Removed Soul Trap and Summon Scamp from Trayvond the Redguard's spell list, and added levelled Restoration spells to several Hunters and Sharpshooters. Two lines of Mercator Hosidus' revised dialogue in MG09 did not match the subtitles, as the UOP put the sound and lip files in the wrong subfolder. This has been corrected, and the ambush location moved to between the road and the Cursed Mine to fit Mercator's directions. Moved a line of Orintur's dialogue to the right subfolder. Deleted all changes to the SE14 Dancer, as these are covered in a separate mod. Deleted changes to Cingor's inventory, as the UOP removes him from the Fighter's Guild. Deleted changes to Mannimarco, as mods like "Mannimarco Revisited" make him far more terrifying than I ever could. Gave Stanet (KotN) the correct statistics and spell list for a Priest. Tidied up several other characters' statistics.
NPC OVERHAUL v.2.5 – A mod by zymurgy 65 ======================================= Some of this mod's changes are aimed at making enemies tougher, some are a matter of personal taste, and others fix problems the UOP and USIP have not yet addressed. It is fully compatible with UOP v.3.5.8 and USIP v.1.6.1, and includes replacement .esp files for the Battlehorn Castle, Orrery, and Unearthing Mehrunes' Razor DLC.
Major Skill, Favoured Attribute & Specialisation Changes ============================================= Over 20 character classes have been revised in the interests of combat effectiveness or simple common sense. For example, Bandit Bowmen now specialise in Stealth rather than Combat, since all but one of their skills are Stealth-based.
New NPC Classes =============== There are several new classes, including two for the Black Bow Bandits.
Fighters' Guild Changes =================== Did it ever strike you as odd that the Fighters Guild often had worse equipment than low-level Marauders? Not any more! Better equipment (see screenshots) and more of it ensure Cyrodiil's finest look the part.
Other NPC Class Changes ===================== Again aimed at mixing effectiveness with logic, here are few examples: Baurus, Glenroy, and Captain Renault now belong to the Blade class, while the Bandits initially encountered in Vilverin are classed as Bandits rather than Marauders.
Other Equipment Changes ===================== Several levelled heavy shield lists incorrectly included an Elven shield at level 10, rather than an Orcish shield. I have corrected this (the UOP simply deleted the entry, making shields only half as likely to appear as other Orcish items).
New levelled equipment lists ensure only those Bandits and Marauders with one-handed weapons will carry shields. The overall chance of carrying a shield remains the same for Bandits and is doubled for Marauders.
Necromancers previously armed with daggers now carry maces. All Mages' Guild Battlemages wear steel armour and carry silver weapons. Generic Conjurers now carry spell scrolls.
See the ReadMe file for many more changes!
Spell List Changes =============== Several NPCs who had the wrong levelled spell list, or lacked one despite belonging to a spellcasting class, now have the correct list. For example, Bandit Wizards, Conjurers and Marauder Mages no longer use the Bound War Axe spell, as their lack of Blunt skill made it less effective than the cheaper Bound Dagger.
Again, there are many more changes listed in the ReadMe file.
Cosmetic Changes ================ A few NPCs have been made more attractive, or just different. This mod includes optional .esp files which omit the cosmetic changes.
Other Changes ============= A few examples: The Legion Battlemages' repetitive greeting, “Ah! You must be the Arcane University's newest addition!” is now flagged to be said only once by each of them. The bug that was preventing Bralsa Andaren from offering Destruction training has been fixed. The UOP edited the sound file for City-Swimmer's initial greeting to use the right pronoun, but then put it in the wrong subfolder; this has been corrected.
Requirements/Compatibility ======================= Requires Shivering Isles and the Unofficial Patches. This mod is likely to clash with anything that modifies classes, inventories and/or spell lists.
Installation ========= The Main Files folder contains everything necessary to play Oblivion and Shivering Isles. The files for use with Knights of the Nine and the other DLC are in the DLC .esp Files folder.
And Finally... ========== If you like this mod, check out my others on the Nexus:
A Dog for Bhisha (www.nexusmods.com/oblivion/mods/49951) Alternative Dancer Races (www.nexusmods.com/oblivion/mods/47863) Belda Elysium Revisited (www.nexusmods.com/oblivion/mods/47692) Better Traps (www.nexusmods.com/oblivion/mods/47713) Bravil Waterfront (www.nexusmods.com/oblivion/mods/51357) Creature Fix Compendium (www.nexusmods.com/oblivion/mods/50100) Devastation of Kvatch Redux (www.nexusmods.com/oblivion/mods/48554) Niben Bay Camp (www.nexusmods.com/oblivion/mods/50087) No Anachronistic Main Quest Comments (www.nexusmods.com/oblivion/mods/48728) Shivering Isles Alternate Start (www.nexusmods.com/oblivion/mods/51115) Vanilla Staff Replacer (www.nexusmods.com/oblivion/mods/48152) Waters Edge Reborn (www.nexusmods.com/oblivion/mods/50236)
If you have any comments or suggestions, feel free to contact me via the Nexus.