I edited the already existing compatibility patch and made characters and creatures from Better Cities more static, like in OOO. Plus several other tweaks to make both mods work together more seamessly.
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Changelogs
Version 1.1
- Major Bug Fix regarding Better Imperial City (now required as a master) characters not having AI.
- Corthio doesn't have as good items anymore: the apparatuses, easy to steal, will be apprendice at max; a dremora long sword has been removed. His locker containing ayleid weapons has been
made "very hard" instead of "hard" and his unique "Ancient Warlord Mask" has been removed as well.
- Instead, this unique item is placed in a very hard chest in the basement; to access the basement now the key which is in Corthio's hands is required (this key was previously unused by BC)
- Sarmane's inventory greatly nerfed.
- Fenrin's Horse in waterfront is owned by Fenrin.
- Fenrin is stronger - a rank 2 DB member should be stronger than level 3.
The original patch just took care of some basic issues between both mods. No effort had been made so far, to my knowledge, to make a true adaptation of Better Cities to OOO's world.Basically this means all NPCs have capped levels; if I could see, because they are involved in some quests or they are supposed to be tough, that they should be made stronger, I did.I noticed that some NPCs in BC have very ridiculous stats, for some reason. Some characters have +1000 health with no apparent explanation. Not anymore. I made everything more realisticwithin the game's world and specially within OOO.I also made a couple of more changes, mostly regarding items. Apparently BC has some very powerful armor (like daedric) lying around the imperial city. For the moment (unless I see it'sreally hard to obtain or something) I decided to give to that armor the stats of Ebony Armor, since in OOO daedric armor is supposed to be very difficult to find.