This keeps J'skar enabled, and gives him AI during his stay at the Arcane university.
Optional interaction with "Bruma Mages Guild Restored" and "Bruma Guild Reconstructed"
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
As of April 2021 I have not abandoned this mod. However, Nexus makes it difficult to see comments and requests without constantly checking the page. As such, I'm adding the following exceptions expanding permission:
1. Modification with credit:
If you have ideas to improve the mod, I would still prefer you give me a chance to incorporate them into the original, rather than spinning it off. If reasonable attempts to contact me have failed however, (see below), you may modify and distribute with credit.
I am perfectly fine with anyone incorporating any component of this mod into any (free) project that deviates dramatically from the scope of the base mod. (The scope of this mod is limited to re-enabling J'skar, and giving him more functional AI) as long as you provide credit. (Please let me know though, I'd be interested.)
2. Redistribution on other sites/services:
If, for some reason, this mod would cease to be freely accessible, you have permission to redistribute it elsewhere, WITH CREDIT, but: * ONLY for the purpose of keeping it freely available * ONLY after reasonable attempts to contact me have failed. (see below)
- Reasonable Attempts to Contact:
For simplicity, reasonable attempts to contact me must include at least: commenting on the mod's page on the nexus (if still possible) AND emailing [email protected] then waiting at least 100 days for a reply.
- Note:
UNDER NO CIRCUMSTANCES may anyone redistribute any part of this mod in any way that requires its user to pay for its use or access. It must remain entirely free. (optional donations and ads on the distribution site are fine) If you have a good reason, feel free to ask, but I will almost definitely say no.
File credits
While this does not use any assets from Bruma Mages Guild Restored, I must acknowledge that mod's inspiration of this one.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.1
Added bash tags {{BASH:Actors.AIPackages,Scripts}} to the descriptions to help those using Wrye Bash's bashed patch. (requested by Oooiii)
No changes for those not using Wrye Bash
Version 1.0
Full Release. Added mod integration for BMGR and BGR. (No changes for those without one of these mods)
Version 0.1
Initial Pre-Release (Poorly tested, use at own risk)
J'Skar was always one of my favourite characters, but after *spoilers* he ends up being disabled for no good reason. This is a low-impact mod which simply keeps him enabled, and gives him AI during his stay at the Arcane university.
Prevents the disable script at the beginning of "The Bloodworm Helm"
Adds AI while at the Arcane University (2 wander packages and a sleep package) (oddly there's nowhere to eat at the AU, and none of the AU mages ever eat)
If BMGR or BGR is installed, then he will return to the Bruma guild after it is restored and the quest "Confront the King" is completed. (Separate .esps provided) (2 wander packages, 2 eat packages and a sleep package and updates J'skar's script to handle the appropriate faction changes.)
Training and dialogue (rumors and mages guild) still work as expected.
Fixes 2 dialogues where he would talk about leaving Bruma and going to the IC when already in the IC
Instructions:
Use only one .esp!
J'skarRestored.esp will work whether you have a restoration mod installed or not, but will keep him at the Arcane University indefinitely.
J'SkarRestored for BrumaMGRestored.esp will only work with BMGR installed, and will have him return to the Bruma Guild after the restoration. (Load this after BMGR)
J'SkarRestored for BrumaGReconstructed.esp will only work with BGR installed, and will have him return to the Bruma Guild after the reconstruction. (Load this after BGR)
If installing this mod after J'skar has already been disabled (that is to say after beginning the quest "The Bloodworm Helm") you will have to re-enable him using the following 3 console commands while standing somewhere relatively normal:
~ prid 1cef1 moveto player enable ~
If switching between versions while J'skar is already at the university, you will have to run 2 commands to let him out:
~ prid 1cef1 1CEF1.SetFactionRank 4d16f 0 ~
Conflicts:
Likely any mod which edits J'skar
Likely some mods which edit the mages guild quests "A Plot Revealed" or "The Bloodworm Helm"
Anything that changes the Imperial City or Bruma enough that he can't find his way around
I will happily consider adding integration for any other mods (particularly those that restore the guild) upon request.
Dependencies:
Only tested with the Unofficial Oblivion Patch. I believe the BMGR and BMR integration requires a bugfix from UOP, without which J'skar would become trapped at the Arcane University.
Disclaimer:
After 15 months and 150 unique downloads with no bug reports, I think it's safe to take out the big bold disclaimers from the top, but it still bears mentioning:
This is my first mod, use it at your own risk, and consider backing up your saves before installing this (or any) mod.